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===Technological Breakthroughs=== The following is a more comprehensive list of what a little over one thousand three hundred years of relative peace and hard research brought to the Aprior Sector... *'''Skimmer Drives'''- Gleaned from the capture of a Tau ship and with help of the Underminer and other Tau engineers, it allows for limited but highly accurate semi-Warp jumps. The violent Warp currents makes even short-distance hops by Warp Drive extremely dangerous, but ships equipped with skimmer drives can jump without fear. Skirting the boundary between the Materium and the Warp, a ship so equipped avoids all but the very strongest Warp currents. While not quite as fast as a Warp Drive for the same reasons, skimmer drives execute much safer and more predictable jumps, capable of delivering entire fleets in close formation with little trouble. With improved cogitator logic engines and inertial dampeners, this provides devastating mobility in space warfare. It however cannot be mounted on ships of older designs, as they have proved too risky to modify so extensively. *'''Multiple Void Shield Emitter Array'''- By using alternating emitters this array effectively doubles the number of Void Shields a ship can boast, or prolong the lifespan of its existing shield system considerably. However it is only able to be mounted on more modern Aprior ships, as the power required to maintain a system of fallback Void shields cannot use standard Plasma fusion generators *'''Cold Fusion Reactor'''- Only three Strike Cruisers in the entire Apriori Armed Forces and the Knights Inductor Chapter Fleet boast the Cold Plasmatic Fusion Reactor. By meticulously lowering the required energy to initiate a reaction, the reactor is able to put out power roughly equal to a plasma reactor while being many times more efficient. So great is the power provided with multiple cold fusion reactors, that the current ships armed with this reactor run the reactors at quarter strength most times to avoid overloading current systems. Should the Apriori Mechanicus manage to implement this and other innovated technologies in the Chapter's Battle Barges or the largest ships in the AS Fleet, the possibilities are almost unfathomable. *'''Lux Prismatic Crystal'''- Study of Eldar Fire Prisms have led to the development of the Lux Prismatic Crystal, which focuses light energy into a more penetrating and direct form that bores through adamantium armor with ease. Upgraded lasweapons of all kinds however have to put more charge into each shot, cutting down energy capacity to about half the amount of typical shots. The sheer penetrating power can be traded off for a higher rate of fire if presented with more numerous, lightly armored targets. The fact that the crystal is the only upgrade to the rifle and extensive modifications are not necessary, virtually all lasguns wielded by the Apriori Imperial Guard have the potential bring down an Astartes with a few well-placed beams. Replacing the bolt weapons of the Knights Inductor have been considered but most of the Astartes prefer the stopping power of a bolt and with Kraken bolts being standard, are not lacking in armor piercing ability either. However, the Knights do make use of the larger if more complicated Lux Cannon, a Lascannon with a larger version of the focus crystal installed, and the Beam of Undying Light which is an upgraded ship-based Lance weapon with the Lux crystal. *'''Nanomite Booster Machines'''- Arguably the most controversial technology the Tech Master of the Knights Inductor has come up with, it allows for near instant internal repair of organs, tissue, and bones. Based upon nano-scarabs kept in stasis by the eccentric Master of the Forge and nearly a hundred years of intensive study, these machines are used exclusively by the Knights Inductor in deference to how expensive they are to make and the sheer superstition surrounding them. It has also been discovered that by binding the microscopically sized repair scarabs to a vehicle's machine spirit, they can be directed to repair the vehicle's "injuries" as well. *'''MkI Damocles Powered Assault Armor'''- The current generation of powered armor used by the entire Knights Inductor, it is considered to be Tech Master Gajet's finest creation. It took over 200 years of development, 82 prototypes for testing, and several tons of oily recaf in order for this armor to be created. It features first-aid nanomite boosters incorporated into the armor and is linked up with the power armor's machine spirit to target the worst of the Knight's injuries, essentially a built-in narthecium of sorts. The gravitic impellers serve to reduce the weight of the armor, allowing the Knight to be able to move faster and longer in his armor, and includes small thrusters in place of the backpack's exhaust ports to provide huge bursts of speed. While initially difficult to control (the testing was highly amusing to the eccentric Master of the Forge), a practiced Knight can use the impellers to traverse great distances within the space of a few seconds. Scouts go into Incursion squads now not only to get close combat training out of the way, but also to get used to the general motion of gravitic impellers in the form of their jump packs. All of this is powered by a Cold Plasmatic Fusion Micro-Reactor, which provides the power necessary to use the Gravitic Impellers to their full capacity. *'''Inertial Dampeners'''- While the Knights have never captured a Necron vessel and never have even come close to doing so, extensive study on their inertialess drives and the research data on gravitic manipulation have allowed the Knights to come up with a technological compromise. By creating an anti-acceleration field that can be manipulated as a fast moving object shifts direction or brakes on a second's notice, the Knights have been able to development a form of inertial dampeners that allow their vessels to make maneuvers that would've otherwise torn the vessel in two. While still a far cry from their Necron counterparts, this form of intertialess drive has been able to be implemented on virtually all ships in the Aprior Battle Fleet, giving them a huge advantage versus slower Imperial ships and helping them to keep on about average footing with Eldar and even Dark Eldar ships, much to the latter's surprise.
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