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===Spain=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> [[File:capnsalazar.jpg|375px|thumb|<s>Captain Salazar</s> Admiral Gravina upon discovering Spain is a fleet in ''Black Seas''.]] Though an oft-repeated joke, the Spanish machismo is quite present in BS. This is evident by their frequent use of [[dakka|more gun]]. Not unlike the French fleet in a similar era, the Spanish Navy was a bipolar fustercluck. Most people like to play up the loss of approximately one-fifth of the Spanish Navy to the British in the surrender following the 1762 Siege of Havana. However, this isn't the whole story. Multiple battles and maneuvers by the Spaniards not only took pressure off the Americans during the Revolution, but in 1741 the Spanish Navy managed to create an resounding victory for the ages at the [[https://en.wikipedia.org/wiki/Battle_of_Cartagena_de_Indias| Battle of Cartagena de Indias]]. In this action, Spanish sailors in six ships and several terrestrial gunnery positions manned by 6,000 ground troops not only staved off 124 ships and nearly 28,000 British infantry, but inflicted a loss of 50 vessels and 18,000 casualties upon the Royal Navy and its charge. Unfortunately, training and discipline were not uniform, and quality varied wildly. As a general principle, however, the Spanish like guns, and lots of them. *'''Heavily Armed:''' Spanish First Rates may take the Over Gunned rule for free, but for the trade of never being able to hit full sails without a skill test. ** This makes the Spanish fleet the navy of choice for anyone wanting to run a fleet of as many First Rates as possible. No one will ever be able to match your sheer amount of iron in the air. *** This also has the off-handed effect of making the Spanish much less viable at low-point games, since you're only running one First Rate per every 1,000 points. Your sweet spot is going to be a budget of 2,000 so you can cram two First Rates into a school of large Third Rates. **** It also makes the Spanish much less beginner-friendly since it is very easy to get entirely lost with what in the fuck is happening within the chaos of a multi-thousand point game. *'''Out of Practice:''' Upgrading a crew to veteran status costs 30% rather than the usual 20% since Spanish crews "were not trained very often." However you more than make up for that with your sheer volume of firepower since you brought two first rates, right? '''Spanish Officers''' Don your [[Cybering|feathered cap and frocked coat]], because you're about to become the manliest motherfucker ever to wear stockings in a firefight. Otherwise, we're really scraping the bottom of the barrel for naval heroes, here. *'''Ignacio María de Álava y Sáenz de Navarrete''' Despite having a name you can chew with your teeth on its way out, Ignacio is a cheap officer of only 30 points, but he lends the fun bonus of +1 to hit versus privateers for every ship within 20" of his. While situational, it helps clear out privateer fleets in scenario matches, otherwise useless. *'''Juan de Lángara''' The Scientist-Captain himself, he's got a fun little ability that lets you [[Creed|re-deploy him from any battlefield edge after everyone else has placed their ships]]. A fun choice for only 30 points because you can chuck him on a Fireship and ram him into your enemy's back line for lols, or drop him into a bomb ketch and chuck high-arcing explosives into the heart of the opposing fleet. A fun choice for all, and family friendly. '''Spanish Named Ships''' *'''''La Princesa''''' A vessel of exploration and colonization, the ''Princesa'' has a neat little ability that puts a shore gun emplacement on a beach within 6" of her so long as she's anchored for two full turns within 4" of a beach. Otherwise she's a fragile lass with only 34 ship points and 1H-1L-1C to fight with. ** This stacks, so in four turns you can get a pretty scary shore battery set up and use it to provide overwatch for damaged ships while they repair behind it, so the ''Princesa'' is extremely useful in certain situations as long as there's a landmass nearby. *'''''Santísima Trinidad''''' You don't get this for any other reason aside from having a fort with sails. 144 ship points, possibly breaking at 48, featuring 5H-5L-4C and 2H on the aft and stern. She's a monster, but can only change direction for any reason ONCE per activation, and can only hit full sails after a skill test. Put her next to the island you've fortified with ''Princesa'' and let her shoot the ass out of anyone who thinks it's ok to be within 20 inches of her. </div>
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