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Blackstaff's Tome of Wizardry
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==School of Hedge Magi== In comparison to the Guild Wizard, the Hedge Mage is a self-taught practitioner of the arcane arts who, in many ways, exemplifies the [[adventurer]]-[[wizard]], with a focus on self-reliance and versatility. At level 2, the Hedge Mage gains '''Favored Enemy''' (as per the [[Ranger]]) and '''Hedge Spellcasting''', which has two methods of use. ''Hedge Defense'' lets the Hedge Mage spend a spell slot as a Reaction when they or an ally within 30 feet is targeted by a spell (the spent spell-slot has to equal the level of the incoming spell) to gain Advantage on the save. ''Hedge Offense'' lets the Hedge Mage burn an extra spell slot of the original spell's level when casting a spell on their enemies to impose Disadvantage on the save - when used on a spell that targets multiple creatures, the Hedge Mage can affect a number of targets equal to their Intelligence modifier. At level 6, they gain '''Improved Arcane Recovery''', which adds their Intelligence modifier to the number of spell slots regained when using Arcane Recovery. At level 10, '''Intuitive Synergy''' means that the Hedge Mage and long-term allies (anybody who's been traveling with the Hedge Mage for at least a week) within 60 feet who are aware of the Hedge Mage can add the Hedge Mage's Intelligence modifier to their initiative rolls. Finally, at level 14, they gain '''Hedge Reliability'''; when initiative is rolled, the Hedge Mage regains expended spell slots equal to their Intelligence modifier... but can '''only''' use these regained slots for their Hedge Spellcasting feature. Any remaining recovered slots are lost when the fight is over.
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