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Codex - Q'Orl: /tg/'s 9th Edition
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==Wargear== ===Melee Weapons=== *'''High Voltage Sabre Leg:''' ''The legs of this Q'Orl have been mounted with high voltage blades ideal for multi-target assaults.'' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''High Voltage Sabre Leg''' || Melee || Melee || +1 || 0 || 1 || Each hit roll of 5+ with this weapon causes 2 hits instead of 1. |} *'''Mastodontic Jaws:''' ''The enormous jaws of the Queen. There are few things that do not fear the black void hidden inside and for a good reason.'' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Mastodontic Jaws''' || Melee || Melee || x2|| -4 || 4 || - |} *'''Multi Techno Tool:''' ''A small device mounted on the limbs or abdomen of the bearer. Although not a dedicated melee weapon, it can prove quite deadly when utilized by the most eminent of the Q'Orl race.'' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Multi Techno Tool''' || Melee || Melee || User || 0 || 1 || Each hit roll of 5+ with this weapon causes 2 hits instead of 1. |} *'''Ramming Chitin:''' ''A chitinous plating covered in thick spikes. For the bigger Q'Orls, their size is often their biggest weapon and this adaption makes sure work of that.'' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Ramming Chitin''' || Melee || Melee || x2 || -1 || D3 || When attacking with this weapon, subract 1 from the hit roll. |} *'''Sparkler Needle:''' ''The small needle found on larvae; it's capable of generating a small current thanks to the biofluid contained into the larva's body, although its effectiveness is quite low. ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Sparkler Needle''' || Melee || Melee || User || 0 || 1 || - |} *'''The Queen's Talons:''' ''The powerful limbs of the Q'Orl Queen, although not made especially for combat, these talons are more than capable of sundering flesh and armor with the impunity of the Queen's reign. ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''The Queen's Talons''' || Melee || Melee || User || -2 || 2 || Each hit roll with this weapon counts as 2 hits instead of 1. |} ===Ranged Weaponry=== *'''Bioengineered Nerve Breaker:''' ''This weapon attacks the nervous system of the target and melts the synapses together, inducing spasms and subsequently death.'' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Bioengineered Nerve Breaker''' || 24" || Assault 3D3 || 4 || 0 || 1 || Blast. |} *'''Biofire Ejector:''' ''The weapon of the Fire Spewer teams. Contrary to other weapons, this burns the biofluid instead of charging it, producing a wall of fire especially deadly in close range.'' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Biofire Ejector (Short Range)''' || 1"-6" || Assault 2D3 || 4 || -2 || 2 || This weapon automatically hits its target. |- |'''Biofire Ejector (Long Range)''' || 7"-12" || Assault D6 || 4 || -1 || 1 || This weapon automatically hits its target. |} *'''Biofluid Torrent:''' ''Even more wasteful of the High Control Heavy Spitter, this weapon vomits liters of biofluid onto the targets, drowning them in waves of corrosive liquid.'' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Biofluid Torrent''' || 24" || Assault D6 || 6 || -3 || 2 || Blast. |- |'''Biofluid Rain''' || 36" || Assault 3D6 || 6 || -3 || 2 || Blast. This weapon can be fired at units that are not visible to the bearer. |} *'''Current Blaster:''' ''This weapon is a real exception to the weaponry of the Q'Orl; instead of using fetal biofluid, this weapon discharges lightning bolts so powerful they can even travel underground to strike hidden enemies.'' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Current Blaster''' || 40" || Heavy 2 || 5 || -3 || 2 || Every hit roll of 6+ with this weapon generates an extra 2 hit rolls. |} *'''Energy Megaton Pulse-generator:''' ''This weapon generates a thin layer of biofluid that functions as a blanket that covers a large portion of the target. Once it hits, this weapon discharges a pulse of electrical energies that overheats the fluid and makes it capable of eating through almost any material.'' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Energy Megaton Pulse-generator''' || 18" || Assault 2 || 7 || -3 || D6 || If the target is within half of this weapon’s range, add 2 to this weapon's Damage characteristic. |} *'''Grenade Weaponry:''' ''These small grenades are thrown thanks to a special launched apparatus found on the soldier's abdomen. Their effectiveness comes from the variant used and both function thanks to the immense knowledge of electrical energy the swarm possesses.'' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Electric Pulse Grenade''' || 6" || Grenade D6 || 4 || -1 || 1 || Blast. If a 6 is rolled to determine the number of shots this weapon fires, increase the AP characteristic of this weapon to -2 for the remaining of the phase. |- |'''Electric Impulse Grenade''' || 6" || Grenade 1 || 10 || -5 || 3 || This weapon can only be used once per battle. |} *'''High Control Heavy Spitter:''' ''A weapon highly favored among the hive Princes. This gun is rarely picked up, because of its extreme inefficiency when using fetal biofuel. This weapon works by literally spitting out liters of the liquid in a line to cover entire squads of enemies and frying them on the spot.'' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''High Control Heavy Spitter''' || 36" || Heavy 2D6 || 4 || -3 || 3 || Blast. Double this weapon's Strength characteristic if the target is a {{W40kKeyword|Vehicle}}. |} *'''Mortar Platforms:''' ''A common mortar mounted on the back of some larvae. The unusual position often means less-than-optimal firepower so they are often armed with additional stabilizers to increase their effectiveness.'' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Unstable Mortar Platform''' || 12"-60" || Heavy 1D3 || 5 || -1 || 2 || This weapon can be fired at units that are not visible to the bearer. |- |'''Stable Mortar Platform''' || 12"-60" || Heavy 3 || 6 || -2 || 2 || This weapon can be fired at units that are not visible to the bearer. |} *'''Ordnance Aimers:''' ''This weapon fires small shells filled with electrified biofluids that explode on impact, generating a rain of boiling acid.'' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Semi-automatic Ordnance Aimer''' || 24" || Rapid Fire 3 || 4 || -2 || D3 || - |- |'''Long Range Ordnance Aimer''' || 36" || Heavy 2 || 5 || -2 || D3 || - |} *'''Sparkler Needle:''' ''The electrical shock produced by this larva needle is small and can only hope to stun lesser forms of enemy armies.'' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Sparkler Needle''' || 12" || Pistol 1 || 3 || 0 || 1 || Each hit roll of 6+ with this weapon causes 2 hits instead of 1. |} *'''Techno Crafter Tool:''' ''A tool often found on hive technologists, it is often employed in repair and surgical experiments but its energy can find its use even on the battlefield. ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Techno Crafter Tool''' || 24" || Rapid Fire 2 || 4 || -2 || D3 || Double this weapon's Strength characteristic if the target is a {{W40kKeyword|Vehicle}}. |} *'''Voltage Weaponry:''' ''This family of weapons utilizes the biofluids harvested from the eggs produced by the Queen to create electricity-infused projectiles of boiling plasma that can even melt steel.'' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''High Voltage Blaster''' || 24" || Heavy 1 || 7 || -4 || 3 || Damage in excess from this weapon carries over to other models in the targeted unit. |- |'''High Voltage Destructor''' || 36" || Heavy 1 || 9 || -5 || 3D3 || Damage in excess from this weapon carries over to other models in the targeted unit. |- |'''High Voltage Rifle''' || 24" || Assault 3 || 4 || -2 || 2 || Each hit roll of 6+ with this weapon causes 3 hits instead of 1. |- |'''Neuroelectric Rifle''' || 24" || Assault 1 || 4 || -1 || 1 || Each hit roll of 6+ with this weapon causes 2 hits instead of 1. |} ===Queen's Treasures=== ====Universal==== *'''Hyper Focused Arrays:''' ''Through the usage of a special tube made by condensed bioliquid, it is possible to put much more power behind each bioliquid bullet shot.'' ::Increase the Range characteristic of all this model’s ranged weapons by 6” and enemy units do not gain the benefit of Light Cover against ranged attacks made by this unit. *'''Hyper Voltage Rifle:''' ''A unique relic from the past Reign. This was built with the use of the last gift from the old Queen: a strange stone, which continuously produces small amounts of her bioliquid. The difference in strength is absolutely immense.'' ::This Relic replaces a '''High Voltage Rifle''' and has the following profile: ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Hyper Voltage Rifle''' || 24" || Assault 6 || 4 || -3 || 2 || Every hit roll of 5+ with this weapon generates an extra 2 hit rolls. |} *'''Light Bending Cuirass:''' ''Some Q'Orl are granted a single bath in the Queen's bioliquid. This causes them immense pain, as their exoskeleton almost melts from the pure electrical shock the bath gives them. Those who survive, emerge with a shiny white cuirass, which bends the light that touches it in ways that make the Q'Orl barely visible to inexperienced eyes.'' ::Enemy units targeting this model with a ranged attack suffer a penalty of 1 to their hit rolls. If the firing enemy unit is within 6" of the bearer of this Relic then any missed attacks hit the firing unit instead. *'''Mechandendrite Cloak:''' ''A cloak made up of a swarm of mechanical tendrils, which flows behind the wearer in an intimidating, black cloud. Initially, the cloak was crafted as a tool of statecraft, to intimidate other nobles by slowly encroaching a pure black shadow around them, scary even for a Q'Orl noble the size of a greater demon. It was quickly discovered that the cloak could also harm others, becoming a tool of state assignation, where the cloak would lash out and dissolve an enemy and the wearer's command. Unfortunately, the original creator was killed by a bearer of the cloak in a fit of short-sightedness, to ensure that no other cloak could be created.'' ::The bearer of this Relic must subtract 1 from all armor save throws they make. However, they gain a 4+ Invulnerable save (or they add 1 to their Invulnerable save if they already have one) and at the start of each Fight phase, each enemy unit within 3" of the bearer of this Relic suffers 1 mortal wound. *'''Memento of the Old Queen:''' ''A piece of the old Queen's exoskeleton, left in the hands of the Grand Warrior Kurrik while he was attempting to stop alone the Aeldari from stealing her away.'' ::Roll a die each time you or your opponent use a Stratagem; on a 6 you gain one Command Point. *'''Metaphysical Biological Clock:''' ''The heart pump that once belonged to a mad Technologist warped by Chaos. The strength it bestows is great, but the cost of such power is even greater.'' ::{{W40kKeyword|Hive Technologist}} only. Change the model's ''Biological Clock Overdrive'' special rule to the following: ::'''Metaphysical Biological Clock:''' At the beginning of each friendly or enemy Command Phase, this model suffers 1 mortal wound. In addition, roll a die; for the remainder of the turn, this unit gains one of the following buffs based on the number rolled: ::'''1)''' +6” Movement but may not advance ::'''2)''' Add 1 to this units wound rolls ::'''3)''' +3 Strength and -1 Toughness ::'''4)''' +3 Toughness and -1 Strength ::'''5)''' +8 Attacks and -1 to hit rolls ::'''6)''' Roll 3d6 and gain three bonuses instead of 1, if the result is 6 again, re-roll the die. *'''The Limpet Crown:''' ''A lesser form of Q'Orl rather than a relic, this creature clamps itself on the skull of the bearer and drills tendrils into its brain. This invasive procedure gives the host access to the creature's senses and memories which it carries from previous bearers. However, the crown still has a sense of self-preservation, and will abandon its host to their fate and flee if death is near, in a process which is even more traumatic than its original merging.'' ::The bearer of this Relic adds 1 to all their hit and wound rolls. However, when the bearer of this Relic drops below a quarter of their maximum wound count (rolling up as necessary) then the bearer losses this relic. When they do so roll a D6; on a 2+ the bearer suffers 1 mortal wound, on a roll of 6 they suffer D3 mortal wounds instead. *'''Warp Flow Stabilizer:''' ''Q'Orl haven't developed any kind of tech that allows them to tap into the powerful energies of the Immaterium yet. In recent times, though, the study of imperial warp-based technology has made possible the creation of small devices capable of altering the chaotic flow of nearby warp entities. An important role was played by a hive technologist fallen corrupt by the demonic terrors.'' ::Enemy {{W40kKeyword|Psykers}} must subtract 2 from Psychic tests and Deny the witch tests they take if they are within 12" of this unit. In addition, once a turn, the bearer may attempt to Deny the Witch as if it was a {{W40kKeyword|Psyker}}. ====Swarmhood Specific==== *'''{{W40kKeyword|Afelhuk}} - The Swarmling Goad:''' ''A spine ridge made up of thousands of tiny tendrils, capable of stretching to a hundred times their length. The bearer controls these tentacles with a minuscule amount of will, whereupon they lash out to strike a nearby Q'Orl hivelings. Against any of species, this would feel like a tiny flick from a child, but each tentacle contains the precise genetic receptors to cause untold agony to a Q'Orl. This combined with the fact that the tentacles can lash out hundreds of times a minute, allows a single (very sadistic noble) to goad a swarm into a desperate frenzy, in an attempt to outrun the agony.'' ::Friendly {{W40kKeyword|Afelhuk}} {{W40kKeyword|Infantry}} units within 6" of this unit add 1" to their movement, advance and charge distances. Such units may also charge after advancing, but once the charge has been resolved those units suffer D3 mortal wounds each. *'''{{W40kKeyword|Alakyrr}} - The Whispering Blade:''' ''A failed (or you might say successful) experiment by a Hive Technologist, who wished to bind their consciousness to a blade of a metal chitin hybrid. However, when the Technologist began to binding procedure something went terribly wrong, and all that was later found by their assistants was the Technologists charred, and blackened corpse. The blade they had been experimenting on, however, was found in its cradle, unharmed, the light glinting off its organic and inorganic surface like a blinking eye, or like a mouth, pulsating in a never-ending scream.'' ::This Relic replaces a single weapon the bearer was originally equipped and has the following profile: ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''The Whispering Blade''' || Melee || Melee || +2 || -3 || 3 || Each time the bearer of this relic fights it must make D3 addition attacks using this weapon profile. Failed hit rolls of 1 inflict a mortal wound on the bearer. |} *'''{{W40kKeyword|Gook}} - Translocation Reality Flipper:''' ''An item which even the Q'Orl don't truly understand, and only the Gook are aggressive enough to use. The device takes the bearer and swaps their location in time and space with another unit that holds the corresponding beacon. Imperial observers who have seen the device in action believed that it might be a form of warp technology, which has sections of the Imperium terrified of an impending Q'Orl invasion. In reality, the device has more uncommon which Eldar Webway technology, by punching a very unstable and short distance tunnel through reality and then dragging the paired becomes through opposite ends. It's too dangerous even as a last-ditch escape device, but the violence and devastation caused by its use makes it excellent at defeating a foe by simple shock and awe.'' ::When setting up your army, select another friendly {{W40kKeyword|Gook}} unit to possess the corresponding beacon for this Relic. During any phase, the bearer of this Relic may activate its beacon. Remove the bearer from the battlefield and the friendly unit which carries the corresponding beacon. Then redeploy the bearer of this Relic in the position of the other friendly unit and visa versa. If either unit was within 1" of an enemy unit then its corresponding unit must also be placed within 1" of that enemy unit as well. Both units then suffer D3 mortal wounds, but may then either make a full round of shooting attacks as if it was the shooting phase, declare a charge as if it was the charge phase, or make a full round of melee attacks. *'''{{W40kKeyword|Loqiit}} - Queen's Aegis:''' ''Half Adamantium shield, half extra limb, the Queen's Aegis is not only a potent defensive item but a symbol of the might of the Q'Orl and their Queen's all-encompassing power. The shield glitters, like a setting sun, and effect created by its built-in refractor field and the army of Q'Orl who constantly polish it, using a special cream of nanobots who reposition the shield's surface atoms, ensuring its integrity. The extra limb which carries the shield is a cybernetic which is grown into the bearer's flesh, a process that only the strongest (and most fanatically devoted) Q'Orl can endure. The end result is a Queen's champion who can survive even the wrath of a primarch in combat.'' ::The bearer adds 1 to all their saving throws. In addition, all enemy units within 12" subtract 2 from their Leadership characteristic. *'''{{W40kKeyword|Simmiehu}} - Ordnance of the Scuttling Gods:''' ''An Ordnance Aimer used in a long series of battles for succession amongst the Q'Orl. Whenever a new Nobel would acquire the weapon they would use it to slay all their rivals, only to be later killed by a coalition of the survivors, whereupon the weapon would fall into a new set of hands. It is said that this weapon alone has killed more Q'Orl nobles than the entirety of the Imperiums space marine chapters combined, but despite its gruesome history no Q'Orl can quite bring themselves to destroy it.'' ::This Relic replaces a '''Semi-automatic Ordnance Aimer''' and has the following profile: ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Ordnance of the Scuttling Gods''' || 36" || Rapid Fire 3 || 8 || -3 || D3 || - |} ===Other Wargear=== *'''Battery Carrier:''' ''Some Soldiers have highly powered batteries on their backs to give extra power to his team's biofluid weapons.'' ::Improve the Ap characteristic of '''Neuroelectric Rifles''' and '''High Voltage Rifles''' in this unit by 1. *'''Cerebral Computer Implant:''' ''A bionic computer implanted into a high-rank Q'Orl's head. The added boost to one's tactical genius takes a toll on the bearer's sanity.'' ::All attacks made by a model with a Cerebral Computer Implant ignores the benefits of Light and Heavy Cover possessed by the targeted unit. *'''Current Shield:''' ''A special shield made of thin electrified cables that shock incoming enemies and blows, commonly utilized by the guards of the royals. Its sight is a symbol of fear and respect among the lesser Q'Orl for it means a royal is near.'' ::When an enemy unit charges this model, roll a D6; on a 4+ the enemy unit suffers D3 mortal wounds. *'''Gamma Mortis Protocol:''' ''Little devices of gruesome technology. When the host is killed, they temporarily take control of the corpse and move it like a puppet without its strings, to make sure whatever the body's purpose was, it won't go to waste.'' ::If a model in a unit with a Gamma Mortis Protocol is slain in the Fight phase before it has made its attacks, leave the model where it is. When its unit is chosen to fight in that phase, it can do so as normal. Once it has done so, remove the model from the battlefield.
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