Editing
Codex - The Banished
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Troops== ===Grunt (Unggoy) Cannon Fodder=== Power 1, Points per model 1 {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Grunt Cannon Fodder|| 5" || 6+ || 6+ || 2 || 3 || 1 || 1 || 4 || 6+ |} <br style="clear: both; height: 0px;" /> :This unit contains 30 Grunt Cannon Fodders armed with mere claws and rocks. The unit may contain 20 additional Grunt Cannon Fodders (Power Rating +1) or 30 additional Grunt Cannon Fodder (Power Rating +2) :'''Wargear Options''': *None. Cannon Fodders come in cheap. Use them affectively. :'''Abilities''': *Mob Up: If a unit of Grunts includes 20 or more models, you can add 1 to their hit rolls. *It's The Gas! I Don't Know What I Am Doing!: Any Grunt within 20" of a Methan Wagon gains +1 to WS, BS, A and Ld. *Sticks And Stones: Against enemy aircraft, Cannon Fodders can grab the nearest rock to throw at it. Range of thrown rocks will be treated like grenades, but stats will be treated as a Pistol 1, S2, AP0 and Damage 1 weapon. :'''Faction Keywords''': BANISHED :'''Keywords''': INFANTRY, UNGGOY ===Grunt (Unggoy) Suicide Squad=== Power 1, Points per model 2 {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Grunt Suicide Squad|| 5" || 6+ || 6+ || 2 || 3 || 1 || 1 || 4 || 6+ |} <br style="clear: both; height: 0px;" /> :This unit contains 15 Grunt Suicide Bombers armed with Plasma Pistols and Plasma Grenades. The unit may contain 25 additional Grunt Suicide Bombers (Power Rating +1) :'''Wargear Options''': *Every Grunt Suicide Bomber is armed with a Plasma Pistol. They cannot trade their weapons for anything else. :'''Abilities''': *Mob Up: If a unit of Grunts includes 20 or more models, you can add 1 to their hit rolls. *It's The Gas! I Don't Know What I Am Doing!: Any Grunt within 20" of a Methan Wagon gains +1 to WS, BS, A and Ld. *A Birthday Surprise: Once activated, any chosen Grunt Suicide Squad would activate their methane tanks and charge directly to the target. Their Movement speed will double and become immune to Leadership checks. Once they detonate, treat each Grunt as a Melta Bomb. :'''Faction Keywords''': BANISHED :'''Keywords''': INFANTRY, UNGGOY ===Grunt (Unggoy) Mob=== Power 2, Points per model 3 {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Grunt|| 5" || 5+ || 5+ || 2 || 3 || 1 || 1 || 4 || 6+ |} <br style="clear: both; height: 0px;" /> :This unit contains 10 Grunts armed with Plasma Pistols and Plasma grenades. The unit may contain 10 additional Grunts (Power Rating +1) or 2 additional Grunt Mules (Power Rating +2) :'''Wargear Options''': *For every 10 Grunts, one Grunt may take an item from the Special Weapons list. *Any Grunt may replace his Plasma Pistol with a Needler or a Disruptor *Any Grunt may replace his Plasma Grenades with Dynamo Grenades or Shrapnel Mines. :'''Abilities''': *Mob Up: If a unit of Grunts includes 20 or more models, you can add 1 to their hit rolls. *It's The Gas! I Don't Know What I Am Doing!: Any Grunt within 20" of a Methan Wagon gains +1 to WS, BS, A and Ld. :'''Faction Keywords''': BANISHED :'''Keywords''': INFANTRY, UNGGOY ===Jackal (Kig-Yar) Lance=== Power 2, Points per model 7 {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Jackal|| 6" || 5+ || 3+ || 2 || 3 || 1 || 1 || 6 || 5+ |} <br style="clear: both; height: 0px;" /> :This unit contains 5 Jackals armed with Plasma Pistols. The unit may contain 5 additional Jackals (Power Rating +2) or 10 additional Jackals (Power Rating +4) or 15 additional Jackals (Power Rating +6). :'''Wargear Options''': *Any model replace their Plasma Pistol with an item from the Jackal Weapons list. *Any model armed with a Plasma Pistol or Needler may take a Point Defense Gauntlet :'''Abilities''': *Sneaky: During deployment, you may setup this unit as hidden on the battlefield instead of placing him on the battlefield. At the end of any of your Movement phases, he may reveal himself β set him up anywhere on the battlefield that is more than 9" from any enemy models. :'''Faction Keywords''': BANISHED :'''Keywords''': INFANTRY, KIG'YAR ===Elite (Sangheili) Squad=== Power 4, Points per model 10 {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Elite|| 6" || 3+ || 3+ || 4 || 3 || 1 || 1 || 7 || 4+ |} <br style="clear: both; height: 0px;" /> :This unit contains 2 Elite Tactical Rangers armed with Covenant Carbines, Pulse Carbines, Stalker Rifles and Plasma Grenades. The unit may contain 5 additional Elite Tactical Rangers (Power Rating +2) or 10 additional Elite Tactical Rangers (Power Rating +2). :'''Wargear Options''': *Any model may replace their Standard Weapons with an item from the Standard Weapons list. *Any Elite Tactical Ranger may upgrade to a Beam Rifle: +4pts :'''Abilities''': *Move Through Cover *Combat Harness (Elite): Grants a 6+ invulnerable save. *Assault Harness (Elite Ultra): Grants a 5+ invulnerable save. :'''Faction Keywords''': BANISHED :'''Keywords''': INFANTRY, SANGHEILI ===Brute (Jiralhanae) Pack=== Power 4, Points per model 10 {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Brute|| 5" || 4+ || 5+ || 4 || 4 || 1 || 2 || 6 || 4+ |- | Brute Captain|| 5" || 3+ || 4+ || 4 || 4 || 1 || 3 || 7 || 3+ |} <br style="clear: both; height: 0px;" /> :This unit contains 4 Brutes and 1 Brute Captain armed with Spikers and Spike Grenades. The unit may contain 5 additional Brutes (Power Rating +2) or 1 additional Grunt Mule (Power Rating +2). :'''Wargear Options''': *Any model may replace their Spiker with an item from the Standard Weapons list. *Any Brute may take an additional Spiker: +3pts *Any Brute Captain may upgrade to a Ravager or Skewer: +4pts *Any Brute may take Flame Grenades :'''Abilities''': Berserk :'''Faction Keywords''': BANISHED :'''Keywords''': INFANTRY, JIRALHANAE ===Thanolekgolo Swarm=== Power 2, Points per model 11 {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Thanolekgolo Swarm|| 6" || 5+ || - || 3 || 3 || 3 || 3 || 4 || 7+ |} <br style="clear: both; height: 0px;" /> :This unit contains 3 Thanolekgolo Swarms. The unit may contain 3 additional Thanolekgolo Swarms (Power Rating +2) or 6 additional Thanolekgolo Swarms (Power Rating +4). :'''Abilities''': *Technological Consumption: Against VEHICLES, this unit gains a +2 bonus to hit and wound rolls. :'''Faction Keywords''': BANISHED :'''Keywords''': SWARMS, LEKGOLO ===Shade Turrets=== Power 3, Points per model 20 {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Shade Turret|| 0" || - || 4+ || 4 || 4 || 3 || - || 5 || 3+ |} <br style="clear: both; height: 0px;" /> :This unit contains 1 Shade Turret. The unit may contain 1 additional Shade Turret (Power Rating +3) or 2 additional Shade Turrets (Power Rating +6). Each Shade Turret is armed with a Fuel Rod Gun. :'''Wargear Options''': *Any Shade Turret may exchange its Fuel Rod Gun for a: :-Heavy Plasma Cannon :-Twin Plasma Cannon :-Fuel Rod Cannon *Any Shade Turret may be equipped with a Guardian Shield :'''Abilities''': *Artillery Battery: The first time this unit is setup, all models in this unit must be placed within 6" of each other. From that point onwards, each operates independently and is treated as a separate unit for all rules purposes. *Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6+ it explodes, and each unit within 6" suffers D3 mortal wounds. *Skyfire: Add 1 to all hit rolls made for this model against targets that can FLY. Subtract 1 from the hit rolls made for this model against all other targets. :'''Faction Keywords''': BANISHED :'''Keywords''': VEHICLE, ARTILLERY
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information