Editing
F-Zero RPG/F-Zero RPG version 2
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Chapter 2: The Announcer=== ====Before the race==== Not all action happens on track - a lot can happen before machines assume their positions at the starting line. Before the race players are given roughly 5 minutes in hangar. While there, PC may attempt any actions that are possible in Character Scale scenes, talk to fellow pilots, meddle with your car or play the crowd. -If one chooses to upgrade a car he is exempt from the rest of the scene and must pass the mechanics check equal to (track's star rating +3). If he succeeds, he can increase either '''Max speed''' by 20 , '''Acceleration''' by 10/10 , or '''Handling''' by +1. -Playing the crowd nets you additional points depending on accolade roll over (track's star rating +3). No, you can't go into negatives. Depending on how (and if) playing the crowd is roleplayed, Announcer may add a bonus to roll. -You, of course, can brawl with fellow racers, trying to decrease their stats - however this incurs 500-point penalty. ====Racing Step by Step==== 0: Starting line The pilots' machines are lined up at the starting line in order by weight with the heaviest machine in Rank 1. The machines accelerate from the starting line to 300 km/h. 1: Beginning of a section At the beginning of the section every machine accelerates according to its Acceleration listing (whether it's full or half-acceleration depends on a specific section) to the machine's max speed. 2: Piloting roll Every pilot rolls their Piloting skill, starting with the pilot in Rank 1. Each pilot must specify if they are braking through the current section before they roll. The Announcer decides if they successfully navigate the section. If pilot is '''successful''' pilot's machine contacts or avoids features as determined by Piloting roll. If result is '''failure''' pilot's machine suffers the listed Failure effect for the current section. If the machine is still in the race it decelerates by 20 km/h per box of power lost. He still contacts or avoids features as determined by Piloting roll. ====Announcer Screen==== ====Features and Obstacles==== ====Sample Track Sections==== ====Non-Player Characters==== ====Adversaries==== ====Vehicle Weapon Rules==== ====Conversion to REDLINE==== ====Inspiration and Thank-yous====
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information