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Quest:The Long Night:Volume Two:The Rise
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=Red Skies= Three hundred and five years after the settling of Avernus, another surprise Daemonic incursion comes, this one from Khorne. This time, you are more prepared; for starters, your comms are intact now. Most of the attack is directed at an empire located upon another continent. Your people face three major forces. One is after Areatha. She and your forces take it down. One goes after Ridcully. He is almost killed, but his bodyguards hold off the enemy until Jane and Jacob arrive to take the leader out. The last force is directed at Dis. You are almost killed by the enemy commander, but Major Ajax, one of your oldest friends and the head of your bodyguard, takes the hit instead. The total losses amount to a third of your military, but the civilians lose less than five percent. The morale is high, but there are some issues with the Mechanicus due to the death of Archmagos Paladis' successor. The cultist surge is much smaller this time, even without accounting for the population growth. However, it is stronger among the military here, to no one's surprise. Meanwhile, Turoq keeps raiding the Trust. While his losses are high, he does manage to kill the Governor of Asgard during the biggest one. Worse, he managed to get away with samples of our tech, meaning he can count on major support from the [[Dark Mechanicus]] for future attacks. And, as a final, galaxy-scale problem, it seems Vect has, among his possessions, an artifact capable of forcing anyone to stick to a pact they made. And he is in talks with Slaanesh about trading his and his people's souls.
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