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==Issue #20== '''Ghastria:''' A preview excerpt from the Survey of the Sea of Sorrows planned netbook, detailing the isle of Ghastria. '''Cynthia DeGrieves:''' Details on a vorlog inadvertently created when Dr. van Richten slew Baron Metus, the vampire who started his career. '''Mist-Fortune:''' 101 examples of particular "jinxes" a character may suffer from, translating their bad luck from mere flavor into mechanical support. '''Prince Doon:''' An NPC for the party to become involved with; a benevolent prince who seems cursed with ill-luck, the result of his vengeful half-sister, a powerful witch who was disowned when their father took Doon's mother as his new mistress. '''Claude Renier:''' Game mechanics for the former darklord of Richemulot, as well as details on his character, history, and what his rule was like for Richemulot. '''Cursed Charms:''' Examples of various bad luck superstitions relating to physical objects, such as giving gifts of roses, from across the Core, with mechanical rules for added "bite". '''Sea Wolves:''' A guide to the most unusual branch of the lycanthropic family, the ocean-dwelling sea-wolves. Written as an in-universe report, based on the recollections of one traveler who came to a grisly end, but who passed on his fatally-won lore to a medium. Contains D20 stats for the Leopard Seal, Dread Sea Wolf and Greater Sea Wolf. '''The Pumpkin Sword:''' An extremely twisted and foul sapient magical sword that drives its bearers into sadism and madness. '''Silent Partners:''' A collection of seven intelligent magical items designed to be companionable, without becoming a distraction or a source of conflict. It covers the magical items: Cruagh (fiery rapier with the personality of a bloodthirsty, foolhardy swashbuckler), the Madonna Blade (a greatsword housing the essence of a celestial that sought entry to the demiplane of dread), Roselynne's Cameo (a magical locket that offers eerie prophetic advice on what spells to prepare for the day to wizardly owners), Ivicane (a protective shortspear that cherishes the wilderness), Grentang (an acid-shooting crossbow that seeks to help its wielder amass a great fortune), the Wisdom of Otei (a shield that offers friendly advice(, and Orchestratto (a longsword that produces morale-boosting music for its bearer and which lives to kill - including its bearer, if it can). '''The Ocean's Ferrymen:''' Details on the society of the dread [[selkie]]s, seal shapeshifters who make a life for themselves in the waters of the demiplane. '''Children of the Night - Johann Haydyl:''' A Grabenite who narrowly escaped being transformed into a lebentod, now become a member of the Knights of the Shadows. '''The Jinks:''' Details on a powerful thieves guild that has spread through the core, becoming a full-fledged organized crime syndicate. '''The Thompson Museum:''' A follow-up to the Bleakstone article from QtR #13, examining a specific location in Bleakstone.
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