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====Guild Forces==== While not at all a part of the Legion at times the army might hire along a small cohort of men from the Fighters Guild. This act is quite often looked down upon by other commanders- after all, what reason is there to dilute the Legion with common rabble and brawlers? Unscrupulous (or pragmatic) commanders often ignore such prejudices, treating the guild like any other number of common auxiliary. The Guild fighters also perform decently in combat- charging forward in an often unorganized rabble that none-the-less strikes hard, felling enemies and receiving blows in almost equal measure. They may not fight prettily but they often get the job done. Elite. Skirmish, Infantry. Fighters may be any of the 10 common races of Tamriel. 5-20 models per unit. The unit must contain at least three types of model, and and no single type of model may make up more than two-thirds of the entire unit. 25mm x 25mm base. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv ! Points cost |- | Skirmisher | 3 | 3 | 3 | 3 | 2 | 4 | 1 | 7 | 1 | 6+ | 13 pts |- | Breaker | 3 | 2 | 4 | 3 | 2 | 3 | 2 | 7 | 1 | 5+ | 13 pts |- | Crusader | 3 | 3 | 3 | 3 | 2 | 3 | 1 | 7 | 3 | 4+ | 18 pts |- | Monk | 4 | 0 | 3 | 4 | 2 | 4 | 2 | 7 | 2 | 6++ | 13 pts |- |} '''Special Rules: ''' Specialists: Each unit may be composed of any combination of the four types of fighter, representing the different specialties of the freelance adventurers that have joined the local Fighters Guild. Each fighter has different choices of weapons and talents, as described below. *Skirmisher: Armed with Hand Weapon, Leather Armor, Short Bow OR Pair of Javelins. Both Hand Weapon and ranged weapon may be swapped for a pair of Hand-Crossbows. *Breaker: Armed with great weapon, Chainmail. *Crusader: Armed with hand weapon, shield, plate armor. They have the spell Heal Other. *Monk: Monks are armed with a hand weapon and priest robes, which grant them a 6+ ward save. For every four models in the unit, one of the following upgrades may be made to any model in the unit: *Skirmisher: Upgrade armor to Glass Armor for +4 pts OR Upgrade one weapon to Glass for +3 pts. *Breaker: Upgrade armor to Glass Armor for +3 pts OR Upgrade one weapon to Glass for +3 pts OR upgrade one weapon to Ebony for +4 pts. *Crusader: Upgrade armor to Full Plate armor for +3 pts OR purchase an additional Restoration spell from the list worth cast on a 9+ or lower. *Monk: Increase the ward save to 5+ for +3 pts. One of the models may take the Helm of Oreyn Bearclaw for the cost listed in the armory.
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