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Setting:HR Giger's Dark World
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====Internal Sensations==== There is very little your character can actually do to affect these stats, but they are in play. These often cannot be honed and have more to do with the character's brain than their body. ===== Empathy ===== The ability to read others and understand their emotional situation. ;Null :Character is emotionally impaired ;Dull :Character has a childlike and churlish grasp of emotions. He can tell you are angry if you scream at him. ;Normal :Character has a firm grasp of human emotion ;Acute :Characters have high emotional intelligence, and often understand the emotions of others more than person themselves. ;Ascended :Character's sense of empathy borders on telepathic. ;Use in Game :Characters would use "Empathy" much in the same way they would use a diplomacy or charisma check in another game. :Characters with high empathy who are about to be betrayed, will be given a free action and before combat starts. ===== Orientation ===== Your sense of balance but also situational awareness * Null - Character has problems with vertigo, and severe orientation problems * Dull - Character struggles with theirw own sense of balance and is constantly tripping over objects * Normal - An average sense of balence and situational awareness * Acute - Character has phenomenal balance, will likely be more capable at complicated athletics, as well as a heightened sense of alertness * Ascended - Character is attuned to the changes in the atmosphere and in the world around him. This might even be a sense of Magnetolocation or electrolocation. ;How it will be used :Orientation will be used along with other senses to determine initiative. Additionally characters with strong senses of orientation will be harder to sneak up on. ===== Time ===== Our sense of progression and events, also affects your sleep cycle, circadian rhythms, and other aspects of the body. * Null: Character has issues with memory, forms of amnesia, dyschronometria, * Dull: Character may have issues keeping track of time * Normal: Character has a normal sense of time * Acute: Character has an excellent memory and understanding of cause and effect. * Ascended: Character is unable to forget, every second is stored, every moment recalled. ;How it will be used. :Characters with strong senses of time will get an additional action during the first stages of encounter. ===== Temperature =====
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