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===Technopath=== Machines have an augmented ability to interact with other technology. Where humans must fumble with keys, buttons, and screens, a Machine can plug directly into a system, or access it remotely. But wi-fi hotspots are in short supply in the post-apocalypse, and most of a robot's complex networking components are useless. Unless they get creative. [[file:CY_rogue_by_guhin.png|250px|right]] Technopathy, at its most basic level, simply represents an upscale wireless card and a bit of custom firmware. But as the machine experiments with additional transmitters and tweaked frequences, it unlocks resonances and “sweet spots” that let it pull off unanticipated feats. Eventually, the complex firmware and augmented hardware combine to hit Clarke's Third Law. The Machine can activate, power, and control simple tech over short distances, even tech that doesn't technically have wireless capability. This same principle can be used to attack other machines, assaulting their minds with intrusive signals that stun and confuse. ______[] ''Wifi Hotspot'' *'''Cost:''' - *'''Dice Pool:''' - You function as a mobile wi-fi hotspot, with a range of roughly 50 meters. Within this range, you may interact with wi-fi-enabled technology, and speak silently to other machines, as well as hear their responses. However, humans find this kind of silent communication to be rude in mixed company, and many machines think its a bit silly to use face-to-face. *'''Action:''' none ______[][] ''Tesla's Touch'' *'''Cost:''' 1 charge *'''Dice Pool:''' Presence+Computers+Technopath-the target's complexity Tesla's touch has many possible uses. It allows the character to activate and manipulate technology within their immediate surroundings. Flourescent bulbs buzz, LCD screens flicker to life, stereos begin blaring random music, and so on. The technology runs off of the character's transmitted charge, and can be manipulated by the character as though they were adjacent to it. This only functions on electronics; Technopathy can't press a button, but it can make a system THINK a button has been pressed. *Complexity **0: television, radio **1: iPod, camera **2: personal computer **3: security system, gun turret **4: dumb-AI robot **5: SAP-installed robot The character using Tesla's touch becomes immediately aware of all active technology in the immediate area, and can then for the rest of the scene focus on specific devices, interacting with them as an Instant action. *'''Dramatic Failure:''' complexity 0-2 technology is burned out and rendered nonfunctional *'''Failure:''' nothing happens. *'''Success:''' the character activates the intended tech, and can manipulate/interact with it. *'''Exceptional Success:''' the character adds their Technopath dots to all interactions with the accessed technology for the rest of the scene. ______[][][] ''EM Assault'' *'''Cost:''' 1 willpower, 1 charge *'''Dice Pool:''' Intelligence+Computers+Technopath - target'sResolve+Spark *'''Action:''' Instant You assail your target with a burst of disorienting signals and EM radiation. *'''Dramatic Failure:''' you cause feedback and suffer a -1 fatigue penalty for the rest of the scene. You may not use EM assault for the rest of the scene. *'''Failure:''' No effect. *'''Success:''' the target takes bashing damage equal to the number of successes. The target also suffers a fatigue penalty equal to your dots in Technopath until the end of your next turn. *'''Exceptional Success:''' As above, but the target is instead stunned until the end of your next turn, rather than suffering a fatigue penalty. ______[][][][] ''Jam'' *'''Cost:''' 1 willpower *'''Dice Pool:''' Wits+Computers+Technopath *'''Action:''' extended You erect a field that hedges out all radio communication within the immediate area. This field lasts as long as you concentrate, and its strength is determined by the number of successes rolled. Breaking through the field requires a (Presence+Wits) roll that exceeds your own successes (or the applicable skill check, in the case of a human radio operator). Networked machines abruptly separated from the signal will be temporarily stunned. ______[][][][][] ''EMP'' *'''Cost:''' 1 willpower, 2 charge *'''Dice Pool:''' Intelligence+Computer+Technopath - vs Resolve+Spark *'''Action:''' Instant, opposed You unleash a dreaded Electro-magnetic pulse in a 10-meter burst. All machines within the affected area are hit by an EM assault. Unshielded Technology of complexity 3 or lower is utterly wiped with no defense allowed.
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