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==Dreadnought Tables== '''These tables are only used if you rolled or selected "Dreadnought" on the Rank table.''' ===Dreadnought Chassis=== '''Use your best judgement!''' Reroll or select one if the Chassis doesn't make sense. {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |Dreadnought Chassis (d8) |- ! 1 | '''Contemptor Pattern:''' The Contemptor Pattern Dreadnought is a revered ancient design, often used by Space Marine Legions during the Great Crusade. It features advanced technology and a sleeker, more agile profile compared to other Dreadnought patterns. |- ! 2 | '''Redemptor Pattern:''' The Redemptor Pattern Dreadnought is a more recent and heavily armed design. It is known for its devastating firepower, combining heavy weaponry with close combat capabilities, making it a formidable presence on the battlefield. |- ! 3 | '''Furioso Pattern:''' The Furioso Dreadnought is a variant of the standard Dreadnought that is used almost exclusively by the Blood Angels and their Successor Chapters for melee combat. |- ! 4 | '''Mortis Pattern:''' The Mortis Pattern Dreadnought, is a variant of the standard Castraferrum Pattern Dreadnoughts used by the Adeptus Astartes. The Mortis Pattern, like most Dreadnought variants, only differs from the standard Dreadnought in its armament loadout and the battlefield role it plays. |- ! 5 | '''Leviathan Pattern Siege Dreadnought:''' The Leviathan Pattern Dreadnought was created in limited numbers in the latter days of the Great Crusade of the late 30th Millennium, was developed in secret on Terra, away from the pervasive oculars of the ancient Mechanicum. |- ! 6 | '''Venerable Pattern:''' The Venerable Dreadnought is a variant of the standard Imperial Castraferrum Pattern Dreadnought combat walker used by the Chapters of the Adeptus Astartes whose occupant is regarded as one of the oldest and wisest Space Marines still in service to the Imperium of Man. |- ! 7 | '''Chaplain Dreadnought:''' Chaplain Dreadnoughts are a variant of Venerable Dreadnought which house the remains of Chaplains which have been crippled in battle. |- ! 8 | '''Librarian Dreadnought:''' The Librarian Dreadnought is a variant of the Furioso Dreadnought, which house the remains of Librarians which have been crippled in battle. They combine the psychic might of a Librarian with the unyielding body and heavy firepower of a Dreadnought. |} ===Dreadnought Weapon=== '''Use your best judgement!''' Reroll or select one if the Weapon doesn't make sense. {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |Dreadnought Weapon (d100) |- ! 01-05 | '''Custom:''' (Roll again, select, or create one.) |- ! 06-10 | '''Assault Cannon:''' A rapid-firing weapon effective against infantry and light vehicles. |- ! 11-15 | '''Twin Lascannon:''' A powerful anti-armour and anti-vehicle energy weapon. |- ! 16-20 | '''Heavy Flamer:''' A close-range flamethrower for clearing enemy infantry in close combat. |- ! 21-25 | '''Multi-Melta:''' A short-ranged, high-powered meltagun for dealing damage to armoured targets and vehicles. |- ! 26-30 | '''Storm Bolter:''' A rapid-firing bolter providing additional firepower against infantry. |- ! 31-35 | '''Plasma Cannon:''' A heavy energy weapon capable of dealing damage to both infantry and armoured targets. |- ! 36-40 | '''Dreadnought Close Combat Weapon (DCCW):''' Melee weapons designed for devastating close combat. |- ! 41-45 | '''Assault Drill:''' A close combat weapon with a rotating drill head for breaching enemy fortifications and vehicles. |- ! 46-50 | '''Seismic Hammer:''' Used by Ironclad Dreadnoughts, designed to shatter enemy armour and fortifications. |- ! 51-55 | '''Twin Autocannon:''' A rapid-firing autocannon with twin barrels for anti-infantry and anti-vehicle purposes. |- ! 56-60 | '''Flamestorm Cannon:''' A flamethrower used by some Dreadnoughts. |- ! 61-65 | '''Soulburner Petard:''' A specialized weapon used by some Dreadnoughts emitting destructive psychic energy. |- ! 66-70 | '''Furioso Fist:''' A Dreadnought-sized power fist used for close combat. |- ! 71-75 | '''Twin Lascannon:''' Wielded by Venerable Dreadnoughts for enhanced anti-armour capabilities. |- ! 76-80 | '''Chainfist:''' A larger version of the Dreadnought close combat weapon for breaking through vehicles and structures. |- ! 81-85 | '''Force Halberd:''' Used by some Dreadnoughts, combining a massive power weapon with a ranged component. |- ! 86-90 | '''Heavy Onslaught Gatling Cannon:''' A rapid-firing Gatling cannon for mowing down infantry. |- ! 91-95 | '''Macro Plasma Incinerator:''' A heavy plasma weapon effective against infantry and armour. |- ! 96-100 | '''Inferno Cannon:''' An immense Flamer weapon mounted to a Dreadnought |- |} ===Injuries Leading to Dreadnought Internment=== {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |Injuries Leading to Dreadnought Internment (d100) |- ! 01-05 | '''Devastating Psychic Attack:''' This Space Marine endured a relentless psychic assault that left them incapacitated, their mental fortitude tested to its limits. The scars of the psychic battle linger, affecting their psychic resilience and causing occasional psychic visions. |- ! 06-10 | '''Mauled by a Daemon:''' Engaged in a harrowing melee battle with a daemon, this warrior emerged victorious but at a heavy cost. Their body bears the physical and spiritual scars of the encounter, and they are haunted by nightmares of the daemon's otherworldly presence. |- ! 11-15 | '''Engulfed in Plasma:''' Survived an explosion from a plasma weapon that seared their armour and flesh, leaving them severely burned. The scorching heat permanently altered their appearance, and their body is a testament to their resilience and defiance. |- ! 16-20 | '''Buried by Debris:''' Buried beneath tons of rubble during a devastating battle, this Space Marine miraculously survived but not without enduring physical and psychological trauma. They now have an acute sense of claustrophobia and a profound fear of confinement. |- ! 21-25 | '''Engaged a Greater Daemon:''' Engaged in a desperate struggle against a Greater Daemon, a battle that pushed them to their limits. While victorious, the psychic strain of the encounter has left them with heightened sensitivity to warp entities and a burning desire to further purge the galaxy of chaos. |- ! 26-30 | '''Exposure to Toxic Chemicals:''' Endured relentless exposure to corrosive and toxic substances on a poisoned battlefield, resulting in severe physical and chemical scarring. They are immune to most toxins but now struggle with the side effects of their resilience. |- ! 31-35 | '''Massive Ordnance Blast:''' Survived a direct hit from a massive artillery or orbital bombardment. Their body and armour were shattered and rebuilt, making them a symbol of endurance and a living reminder of the destructive power of war. |- ! 36-40 | '''Betrayed by a Fellow Marine:''' Wounded by a treacherous battle brother or rival within the Chapter. This betrayal has left deep emotional and physical scars, and they are now plagued by questions of loyalty and trust among their brethren. |- ! 41-45 | '''Overwhelmed by Xenos:''' Injured while facing an overwhelming xenos threat that pushed them to the brink of defeat. Their body bears the marks of alien weaponry, and they are determined to learn from this encounter to better defend humanity. |- ! 46-50 | '''Ambushed by Heretics:''' Ambushed and severely wounded by heretical forces, this warrior's faith in the Emperor was tested. They emerged with a renewed sense of devotion and a burning desire to root out heresy wherever it may fester. |- ! 51-55 | '''Crushed by an Alien Monster:''' Battled a colossal alien creature that inflicted devastating injuries, leaving them permanently scarred and with a profound respect for the dangers lurking in the galaxy's darkest corners. |- ! 56-60 | '''Frozen in Suspended Animation:''' Encountered a freezing or stasis trap that left them encased in ice or suspended animation for a prolonged period, resulting in extreme disorientation upon thawing. |- ! 61-65 | '''Psychic Possession and Exorcism:''' Fell victim to psychic possession by malevolent entities and subsequently underwent an exorcism ritual, leaving psychic scars and vulnerabilities. |- ! 66-70 | '''Tortured by Dark Eldar:''' Captured and subjected to the sadistic tortures of the Dark Eldar, resulting in both physical and psychological trauma. |- ! 71-75 | '''Blighted by Nurgle's Rot:''' Contracted the vile Nurgle's Rot, a deadly and grotesque disease, and miraculously survived, though not without permanent disfigurement and lingering effects. |- ! 76-80 | '''Buried Alive:''' Buried alive in a tunnel collapse or underground warren, enduring days of darkness and isolation before rescue. |- ! 81-85 | '''Void Exposure:''' Survived exposure to the unforgiving vacuum of space or a voidship breach, leading to severe decompression injuries. |- ! 86-90 | '''Chaos Dreadnought:''' Injured by a Chaos Dreadnought, their weaponry breaching the Battle Brothers armour and leading to severe injuries. |- ! 91-95 | '''Time Distortion:''' Encountered a temporal anomaly that caused time to flow differently, ageing them or causing them to exist out of sync with the rest of the universe, resulting in unique temporal abilities and weaknesses. |- ! white-space: nowrap | 96-100 | '''[Redacted]:''' Roll three times. |- |}
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