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====DRK-1 Sith Probe Droids==== (35 pts.) The small Probe droids Maul had in the Phantom Menace. They can only be taken if Maul is in the list, as well. <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Upgrade Cards <div class="mw-collapsible-content"> '''Comms Upgrades (x1 Slot)''' ''Comms Jammer'' (5 pts.) - Prevents enemy units at range 1 from receiving orders. This is generally good, and, considering you'll want these things floating around Maul, it might see use. ''Comms Relay'' (5 pts.) - Allows a unit with this equipped to pass an order to another friendly unit at range 1-2, but this means the squad that "passes" the order doesn't get one. Not really useful. ''HQ Uplink'' (10 pts.) - Exhaust this to allow a unit to issue an order to itself. A solid choice to ensure it gets an order even though the Command card you're using is troopers only. Perhaps not too useful on a Probe Droid, but that's for you to decide. ''Long-Range Comlink'' (10 pts.) - You always count as being within range of your commander. Situational, and not very helpful on smaller battlefields. You'll always be within range. ''Integrated Comms Antenna'' (3 pts.) is a Droid Trooper-only upgrade. Essentially a reverse of the Commanding Presence upgrade, it allows your unit to be issued an order if it's within range 4 of the commander instead of the normal range 3. This unit will usually be near a Darth Maul, so it's not that great. </div></div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Tactics <div class="mw-collapsible-content"> These guys are a fun little cheap niche unit. They're low cost and difficult to kill because your opponent usually can't attack them thanks to '''Incognito'''. So they're particularly good at babysitting an objective away from the enemy. The unit has '''Observe 3''', which allows them to spend an action to put three observation tokens (your units can spend each of these to reroll one attack die directed at the observed unit) on an enemy unit within range 3 or less- note that the Observe is not tied to the number of models in the unit, so even if there's only one droid left, it still drops 3 tokens. They have an attack- they can zap in melee or out to range 2 for 2 white with suppressive and offensive surge, but it's pretty tame- and when you use that attack, the unit suddenly becomes vulnerable to being attacked. So you probably want to be careful about using it, if you do. They're not all that useful for much else. Sit on objectives, observe enemy units, and look pretty. They also take up a Special Forces slot, and you've got some great units to choose from in that category. But if you're fielding Maul, you've got a spare 35 points and a SF slot, definitely give these guys a look. </div></div>
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