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===How to tame a Tarrasque (3.5e)=== Under the rules as written, [https://www.dandwiki.com/wiki/SRD:Diplomacy_Skill it requires a result of 50 to turn someone willing to take risks to hurt you (Hostile) into an ally willing to take risks to help you (Helpful)] (or about DC60, for rushed Diplomacy check). It's legally possible to build characters who get +72 to their Diplomacy rolls by level 6. As such, [[Diplomancer|you can simply turn ''anything'' into your ally, as long as it and you share a language or other method of communication]] (even Animals/Beasts like Tarrasque - as Wild Empathy works similarly do Diplomacy). There are methods of communication with most things - Omniglot feat, to telepathy, and many more. Power of recruited creature doesn't matter; enlisting help from kobold or thug is just as easy, as enlisting help from ''Great Wyrm or '''God/Deity (!)'''''. As such, pretty much anything can be recruited via Diplomacy Check. Tarrasque has Int 3. Even things as dumb as zombie/insect/ooze (Int β) can be negotiated with - and anything what has Int score at all ''definitely'' can be negotiated with. You can just talk to Tarrasque, turning it Helpful - and then ride it wherever you want. You could tell it to stop destroying things and go home. Or you could point it at [[BBEG]]'s base and use pet Tarrasque as siege engine. Or, also recruit [[BBEG]] via Diplomacy Check and go storm base of yet another [[BBEG]]. Whatever you need. Similarly, you could enlist help of anything what shares a language with you. "Ally willing to take risks to help you" means it can do whatever you order it to, can give you his treasures ("loosing his hoard" is also a risk), can fight for you. The only thing what this may fail at, are things with (Int β) - non-sapient Undead, Vermin, and Oozes; but those are usually low-level, and so can be dealt with by your allies. And it doesn't work against player characters - but those are already allies. If talking fails, then petting or feeding could work - preferably from distance; but, there are methods to talk with ''anything at all''. On top of that, later, second DC50 check can turn Helpful creature into Fanatic. At this level, it will do ''absolutely anything whatsoever'', and gains some bonuses. It will wear off back to Helpful after some time - at which point, it can be raised back to Fanatic with another impossible-to-fail check. Only consideration, is whether or not pacifying enemy with this method gives you EXP. But after all, that does result in threat being neutralized and treasures handled to you - so it ''should'', logically.
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