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===Artefacts=== '''Midnight Cloak''' The wearer has devastating charge (multiple wounds (d3)) and Aegis (3+ vs ranged attacks). Helps your character stay alive out on the field and helps them murder when they close in. '''Pendant of Disdain''' The bearer gains Aegis (4+ vs strength 5 or more). Situational, but is the biggest middle finger to armies like ogre khans. '''Ring of Shadows''' all models in the bearer's unit gain hard target and enemy attacks suffer -1 offensive skill. Helps your blades of nabh get into melee. '''Beastmaster's Lash''' Friendly gigantic models nearby get to maximize the number of stomps roll. Enemy gigantic models minimize their stomp rolls. If you even have one monster, this item is worth it. '''Wandering Familiar''' The bearer can drop the familiar up to 6" away and cast spells from the familiar's location. Your wizard can hide behind obscuring terrain and blast the shit out of your opponent from around the corner. '''Amulet of Spite''' Before each friendly magic phase you gain a magic die, before each enemy magic phase you discard a magic die. Helps your magic do its thing better, you shouldn't worry too much about losing out on a single die for dispells, pick one spell your opponent has and throw all dice at that one. Will help you blast magic phases to the next level. '''Elixer of Shadows''' one use only, assassin only. for one round of combat the bearer gains divine attacks and rerolls failed to wound rolls in melee, but loses 1 health at the end of the phase. Helps your assassin do their jobs faster at the cost of killing them a little. [[Category:The 9th Age/Tactics/Old]]
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