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==Campaign Strategies== *'''General''': Gifts of Slaanesh should be given to every lord (friend and enemy) that you can find, get the tech that boosts disciples gained from gifts and you'll quickly get a nearly unlimited amount of disciples which turns into nearly unlimited disciple armies. you can use these defensively instead of offensively and can easily pull off keeping a defensive army in every province you own, possibly even EVERY SETTLEMENT you own. The defensive benefits of this are massive and it allows you to field only minimal offensive armies keeping your economy strong, and slaanesh already has the best economy out of all the demon factions, you can build an impressive empire of vassals, defended by tons of free disciple armies. Most of the order factions that threaten you can be seduced into compliance. Its actually a very easy faction to play in campaign. Your cults are most useful to give seductive influence and diplomatic boosts or allow you to recruit more cultists to spread more cults, the disciple granting cult building actually kind of sucks because its measly 5 per turn is nothing compared to the 25 per turn gifts of slaanesh give you. and the disciple army spawn cult is useless, it only spawns with like 5-6 units. Its more efficient to wait for minor factions to be wiped out or confederated before seducing them. To quickly seduce a faction have a cultist spawn a cult in one city, then build the cultist recruitment building to recruit a new cultist who spread to the next city etc, and then repeat with every settlement (you can disband excess cultists when done, if needed). After every settlement has a cult have the mass of cultists spam hero actions on every lord till they all have gifts of Slaanesh, then just wait. It doesn't matter if they declare war on you even. you can simply force them to vassalize once seduction is maxed. You can also destroy the cultist buildings then replace them with the diplomacy boost ones to give a massive boost to diplomatic relations. Nkari's double vassals tribute means you actually get a lot of money from your vassals. *'''[[Immortal Empires]]''': N'kari begins in Chrace on the northeastern side of Ulthuan. You'll start with a cult in Saphery and communication with Morathi and can get a head start on seducing both of them so you can force vassalize them later. There's two ways you can kick off the campaign. Take over Ulthuan or sail east and take over Brettonia. Whichever you choose, I recommend vassalizing Cothique or Eltharian so they can cover your flank and so you can ally recruit Lothern sea guard. Slaanesh is lacking in ranged + anti-large and Lothern sea guard can do both jobs relatively well. Also, send a cultist to Norsca when you get the chance. Slaanesh is super popular amongst the chaos types and pretty much all of them will sign trade agreements with you the moment you show up. Ironically Slaanesh plays kind of like evil high elves with tons of vassals and diplomacy. His campaign goals just require you to conquer or vassalize all of Ulthuan then faff around until you reach the occupy/raze/sack requirement. After you take Ulthuan just leave 1-2 disciple armies in every province of the outer ring as defense (or even every outer settlement) then focus on seducing nearby large factions like the dark elves or brettonia as a buffer and source of tribute. you may need to wipe out hexotle or alith anar, but the empire should be too far away and distracted to pose you any real threat. Probably Don't bother with defense buildings in your settlements, your disciple armies are than enough combined with garrisons. Focus all in on economy, maybe skip with resource buildings because your trade income even with tons of resources is pathetic, you only get like 100 gold per trade agreement even with all of ulthuans special resources. [[Category:Total Warhammer]] {{Total War Warhammer Tactics}}
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