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Vampire Broods
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===Ghouls=== {| class=wikitable ! || Credits || M || WS || BS || S || T || W || I || A || Ld || Cl || Wil || Int |- | '''Ghouls''' || ### || 5 || 5+ || -- || 2 || 3 || 1 || 6+ || 1 || -- || -- || -- || -- |} '''Equipment List''': Ghouls starts with no equipment. Ghouls can be equipped with Close Combat weapons but no other equipment. '''Special Rule - Undead''': Ghouls are immune to damage from weapons with the Gas trait and they cannot be detected via Bioscanners or similar. '''Special Rule - Mindless Beast''': The only actions a Ghoul can make are Move, Charge, Fight, and Coup de Grace. It can use Close Combat weapons but no other equipment. Any Cool or Willpower checks made for a Ghoul automatically pass, but any Leadership or Intelligence checks automatically fail. '''Special Rule - Spawning''': So long as the maximum number of Ghouls is not reached the Pureblood and any Halfblood can take a Post-Battle Action to raise a Ghoul at no Credit cost. While performing the Ascension of a mortal into a Vampire is exhausting and fraught with danger, simply dripping a few drops of Vampiric blood down the gullet of a corpse brings it lurching to unlife. Such creatures are pitiful and feral, devoid of higher reasoning and enslaved to their ravenous hunger, controlled only by the will of their Vampiric masters. Although capable of basic tool use these Ghouls are good for little else besides shocktroops and fodder for the Broods.
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