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===Contested Space=== '''Kex''' Though a civilised and developed world, high levels of ambient radiation mean that life has always been comparatively short on Kex. Yet as is said by the planet’s clergy - with half their years their faith burns twice as bright. When Cordesancti died and the Imperium abandoned the sector, and in their bewilderment and fear neighbouring worlds turned one by one to the so-called Heraclian Confederation - the people of Kex stayed faithful. They honoured their ancient covenant with the God-Emperor, and swore to protect their world no matter the cost. The cost has been high indeed. The Orks of Waaagh Grimsnag and the heretics of the Confederacy have both invaded Kex, and the conflict destroyed most of the planet's cities and agriculture. Those who have survived Ork massacres and indiscriminate Confederate bombardment now face starvation in ill-supplied Confederate refugee camps. Kex Primus - the world’s major landmass - is predominantly mountainous, however, and so a nightmare for the occupying forces of the Confederacy to control. Kexan guerrilla resistance groups infest the vast mining networks that riddle the mountains, launching continual raids on Confederate depots and making off with arms, ammunition and most importantly rations with which to feed the surviving loyalist population. They hold out in hope that the crusade shall come soon, and liberate them from their unending war. '''Schwarz Convictus''' The penal world "Schwarz Convictus" is on one of the harshest planets in the sector. The desert planet has been classified by the Adeptus Administratium as a death world due to it's 10 different weather seasons. Massive prison complexes are located near the north and south poles of the planet and take up even more space underground. In the year 899.M41 a planet-wide prison riot broke out and many convicts took over the planet. The Ordo Hereticus has several theories that can link the riots to a chaos origin. But due to other threats in the sector has only lead to the formation of a small Imperial Navy blockade that bombards the planet from time to time and shoots down any ships that try to leave the planet. '''Voider's Mourn''' The asteroid base now known as Voider’s Mourn was once a naval listening post, established to monitor the activities of pirates and Tarrelian raiders. Its original inhabitants are long since dead and the station disappeared from Administratum records many decades ago, but it is by no means empty. The secretive site has become a hub for pirates and smugglers, and even corrupt Munitorum agents, siphoning rations and armaments away from the forces of the crusade to trade with cults and consortiums, in clandestine deals sealed with heretical oaths. But this black hive of lawlessness is not at all as it seems, for in truth it harbours a coven of radical Inquisitors, who have operated from its foul warrens for many years. There is a constant influx of underworld figures into Voider’s Mourn, giving the Inquisitors access to a vast and invaluable web of illicit information from across the sector. Petty smuggling and piracy are beneath their notice, and indeed it must be if they are to preserve their cover. It is work for the likes of planetary authorities to solve such ills. Instead, the inquisitors watch for the dissemination of alien technology and ruinous artefacts, and the exchange of daemonic lore. Even Ork freebooters are known to make port at the Mourn. From them, the Inquisitors hear word of the Waaagh!-held worlds where the Witch-Chief Grimsnag continues his attempts to tear a new eye of terror across the sector, in his mad quest to save the long lost Warboss Tuska from the Warp. These are the true threats to the sector and the Imperium, not mere pirates, and without the Coven of Voider’s Mourn, the sector may already have descended into chaos. '''Vordyria XI''' A blasted, dry and rocky world suffocated by a thick oxygen atmosphere. Only at the highest altitudes is its air breathable, and agriculture outside of sealed hydroponics facilities is simply impossible. A civilised world before the collapse of the sector, it’s reliance on hydroponics and imported food meant that, when the warpstorms hit and the planet collapsed into anarchy, massive famine ensued. Over the course of the century before the crusade’s arrival, the scattered survivors of the Vordyrian famine lapsed into feral savagery, looting, and cannibalism. Both the Tau and the Heraclian Confederacy regarded the world as a lost cause, and so neither brought it under their protection. Left defenceless and isolated, Vordyria IX became nothing more than a plaything for recurrent Dark Eldar raids. The horrific xenos struck with such terrible and inevitable regularity, that soon the Vordyrian survivors lost the will to resist - indeed vain attempts to fight back only seemed to exhilarate the sadistic reavers, driving them to ever greater acts of cruelty. Instead, when the raiders came, the Vordyrians would set aside all weapons, strip themselves bare and prostrate themselves before the aliens. There would be no more pointless struggle. No more howling and wailing. They would offer themselves up in tribute, and the aliens would take whom they pleased. When crusade forces reached Vordyria IX, they would discover a world of psychotic pain cults which not only served but worshipped their xenos tormentors. The Dark Eldar had granted the cult elders some crude understanding of the purpose behind their torments - of the eternal struggle to slake the desire of She Who Thirsts - and the primitives had come to believe that if their world’s tributes to the xenos ever stopped, then Slaanesh would rise and consume Vordyria. In their eyes, the return of the Imperium brought only doom for all. '''Bloodward''' The planet of Bloodward was originally named Agreppia-II. And it was a feral death world even before the fall of the sector. It always had a reputation for its dangerous flora and fauna. A few examples of this is the terror sleeper: The terror sleeper is a multi-legged xeno that slumbers for decades before it wakes up, hunts or scavenges some prey and then returns to slumber. As for flora, the most dangerous example is the Agreppian sunflower that reflects and magnifies the rays of the sun into harsh beams of concentrated sunlight. Even though it is dangerous it is harvested by the hunter-gatherers of the natives for its use in las-weaponry, as well as for other more sensitive devices that require focusing lenses. This led to the creation of many minor feral guard regiments, most of whom become stationed on the planet due to the tithe ships not arriving. But the real tragedy happened some time about 30 years after the fall of the sector. Namely due to a minor Warpstorm that surrounded that planet and invited various forms of daemons and heretics. The most notable being "The Skullsplitter daemonkin warband" lead by warlord Zurogrim "the bloody". For 70 years the small warband has roamed the planet fighting both nature and the natives. But now as the crusade has begun in the sector, the warp storm starts to dissipate. And as for the change of the planets name was probably due to Zurogrim's lust for blood in order to please Khorne ====Hrud Infestation==== '''Cordesancti''' Ex-capital of the sector. Cordesancti is a carrion waste of rubble and ash. An entire world entombed in its own ruins. What few remnants of imperial authority survive the planet's great downfall have turned on each other even as they face annihilation from the xenos hordes, that came not from the void, but from the depths of the world itself. It was not always so. Once the hive world of Cordesancti, birthplace of seven saints and a hundred hallowed dynasties, was the undisputed capital of Vasenica. It was among the eldest of the Imperium's hive worlds, and the entirety of its surface sprawled with gothic spires of continental scale and immeasurable majesty. Beneath the palaces and cathedrals toiled a vast slave population in excess of a trillion souls. Cordesancti's factorums fuelled a thousand wars across a dozen sectors, while its Imperial Guard was the mightiest of the sector. Every spire bristled with defence lasers, macro-batteries, and missile silos, each stratum shielded by impenetrable fortress-catacombs garrisoned by the sector's finest troops. When war came to Vasenica others quaked in fear, but the Lords of Cordesancti rejoiced at their coming victories. Pride came before the fall. So cataclysmic was their fall, that the sector itself has never recovered. For Cordesancti harboured a vast hrud infestation, a xenos swarm that had been multiplying in the forgotten depths of the underhive since the 35th millennium. The most damnable property of that vile parasitic race is the entropic field biologically generated by their alien bodies. When their population finally reached a critical mass, their powers of decay were so strong, that the very foundations of the world-city crumbled. The Hives were torn asunder, spires that had stood since the age of the Emperor crashing down and pulverising the billions below, crushing level after level as the screeching ruins bored their way to the ancient surface Cordesancti was prepared to face any enemy from without. It was not prepared for the enemy within. It's vast armies lay buried under the ruined wastes that were all that remained of the world, and what survivors remained were easy prey for the hrud, the alien's entropic fields withering away their very bodies. Without Cordesancti's million factorums and inexhaustible manpower, the Imperium was forced to abandon the entire sector. So the fall of one world consigned dozens to the mercy of heretics, rebels and alien empires. Fifty years have passed, and an imperial crusade has returned to retake the sector. Cordesancti still lies in utter ruin, overrun ever since by slavering hordes of hrud. It can never be rebuilt - but it is valuable still, as a vast treasure trove to be looted. Uncovered by the collapse of the hives are untold technological wonders, relics of elder science from before the coming of the Emperor. The forces of the crusade, the Adeptus Mechanicus, and indeed every world of the sector clamours for these treasures, but they are just as coveted by Ork freebooters, pirates, renegades, and the hrud themselves, who ruthlessly defend their domain of desolation. The expatriate noble houses that fled the world half a century ago have long appealed to the governors of the Imperium, calling for expeditions to recover these long-buried secrets. But they have long been shunned and ignored for their perceived responsibility for the sector’s fall. Only now with the coming of the crusade are their words considered with great interest. '''Koltyr''' A small world far from the light of it’s dying sun, Koltyr has always been cold and bleak and lifeless, inhabited solely for the vast mineral wealth under it’s frozen crust. The great majority of its population consists of servitors, who toil in its endless mines without thought or feeling until their cogitators burn out or their circuits die. Even most of Koltyr’s Overseers have converted themselves into servitors, quite willingly, to escape the crushing monotony and loneliness of their lives. In fact Koltyr’s entire un-lobotomised population can fit inside the small chapel of the Port Arbus Control Tower, where indeed they spend most of their time praying to the Emperor to be reincarnated somewhere, anywhere else upon their suicide. Historically used as a dumping ground for the excess population from Cordesancti, before that world’s catastrophic fall, the transport ships brought with them Cordesancti’s virulent hrud infestation. The dark mines of Koltyr proved the perfect habitat for these vile nocturnal xenos, and the fact that the planet was populated almost entirely by automatons meant that they could never be properly rooted out. When the sector fell and anarchy reigned throughout, the mindless slaves of Koltyr kept on digging, piling up their hauls of ore in vast stockpiles that would never be collected by the tithe-fleets. They kept on digging, even as they were whittled away by the predations of the multiplying hrud, even as the aliens' entropic properties caused the tunnels to cave in and their augmented bodies to rust and decay. Now the crusade has arrived to reclaim the sector, and on Koltyr there isn’t much to reclaim. Most of the slave-miners are dead, and most of the mines have collapsed in on themselves or become foul warrens for the hrud. But in Port Arbus, the world’s capital, where a few thousand servitors still drone about their long-meaningless duties and fifteen un-lobotomised overseers pray for the Emperor’s mercy, the vast stockpiles of ore and gas harvested over the preceding century still sit. It is a vast motherlode of resources vital to the Imperial war effort, and should the secessionists of the Heraclian Confederacy, or the damnable Tau-sworn traitor worlds claim it, the crusade may face far stronger foes. ====The Wandering Hollow/Craftworld Kal'eem Vau==== A hodgepodge mess of Orc Rokks, Imperial warships, and an Eldar Craftworld form a large Space Hulk that is currently drifting along the border of Imperial and Tau space, as well as the contested region. This Space Hulk is inhabited by wayward Orks and Tyranids, who prefer to lurk in its dark corners. The Mourning Crows chapter of Space Marines, having declared themselves as renegades, struck out on their own and have allied with the remaining survivors of Craftworld Kal'eem Vau. They now jointly defend the Craftworld and conduct trade necessary to keep the people in the Space Hulk alive. In return for safe harbor and assistance in curing the Chapter of a crippling mutation, the Eldar expect the renegade Astartes to conduct a certain mission for them to help confront a sleeping threat to the sector.
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