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===Any Chaos God=== * '''Chaos Disruption''' - while the main ranged threats to your Daemon Prince are not of a kind that uses Ballistic Skill to hit, this does help the big gribblies not get stand-and-shotted to death if they want to charge a unit with bows or what have you, and that's quite tempting. Pricey at 50 points but even an Exalted Daemon can afford it. * '''Blade of the Ether''' - expensive at 45 points but some players swear by it, and it's not as if Daemon characters get great weapons. Bypassing armour saves is probably worth the expenditure on a Prince. * '''Radiance of Dark Glory''' - essentially a bit of insurance against Instability, but does nothing about the really humiliating "roll an 11 and disappear" problem. Looks better than it is; for the price, you're better off investing in combat kit and trying not to lose a round in the first place. * '''Soul Hunger''' - the useful bit of ''hatred'' for a trifling 25 points, very good on a character which will be charging often and wanting to break enemies fast (since Daemons don't take hits back too well). * '''Spell Breaker''' - it's a Dispel Scroll, the chief advantage of which is that the Daemon doesn't need to be a wizard to carry it. If you have the 25 points going, slap it on and give your Sorcerer something nice. * '''Diabolic Splendour''' - now we're talking, 20 points for a proper Ward save that transfers to any unit the Daemon joins? That's a bargain. * '''Master of Mortals''' - allows the Daemon to lead a Mortal army, i.e. putting Mortals in Core and everyone else in Special. At 5 points, fills a lot of gaps if you want the option. * '''Unliving Idol''' - same thing, but for Beasts and twice the price for some reason. Gavin whyyyyyy?
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