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====Talismans==== *''Talisman of Preservation:'' 45 points for a 4+ Ward Save. Taking this and regular Heavy Armor instead of the Armour of Destiny saves you 5 points of Magic Items, which allows you to take that Charmed Shield at the cost of one more point total for your Vamp. This makes it better in most cases. Sadly, there's no reason to take it on your Strigoi Ghoul King since you can't combine a Regeneration save and a Ward Save. It can give your Necromancer survivability. *''Obsidian Lodestone:'' 45 points for Magic Resistance (3). If you're worried about the Mortis Engine blowing up, this is your good luck charm. *''Talisman of Endurance:'' 30 points for a 5+ Ward Save. Yeah...once again, you save one point by taking the Armour of Fortune, but if you need 5 more points in Magic Items you'll want to go with this choice. *''Obsidian Amulet:'' 30 points, grants Magic Resistance (2). Same purpose as the Lodestone. *''Dawnstone:'' 25 points to reroll failed Armor Saves. Not a bad choice for a survival Vamp. Pair it with the Armour of Silvered Steel for best use. Since your SGK can't have armor, there's no reason to take it with him. *''Opal Amulet:'' One use 4+ Ward Save. Costs 15 points. Maybe in a low point game, but in a legitimate 1.5k+ game it's a waste of points for anything but a Necro. *''Obsidian Trinket:'' 15 points, grants Magic Resistance (1). As with the other Obsidian items. *''Talisman of Protection:'' 15 points for a 6+ Ward Save. Do you really need a Ward Save this bad? Not terrible, but...there's better places to put 15 points. Even for your Ghoul King. *''Seed of Rebirth:'' 10 points for Regeneration (6+). Cash in on that Mortis Engine bonus with your Necros and Vamps! Great choice if you're fielding one. *''Dragonbane Gem:'' 5 points, 2+ Ward Save against Flaming Attacks. You NEED this on your Strigoi Ghoul King. *''Pigeon Plucker Pendant:'' 5 points, 5+ Ward Save against Wounds caused in Close Combat by a model with Fly. If you're afraid of your caster sitting in a Zombie or Skelly bunker being picked off by Fell Bats, Giant Eagles, and the like then maybe. But tailored lists are probably the only place this belongs. *''Luckstone:'' One use, reroll a failed Armor Save. It's twenty points less than the Dawnstone, but is reduced in effectiveness thanks to the fact whoever you're kitting out to survive will probably be facing more than one Armor Save. Probably meh.
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