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===Battle Brothers=== '''Imperial Guard:''' <s>Divination on Punishers. Seriously. Leman Russ Punishers, with Divination. Forget that it's only STR 5, you're throwing 20 dice re-rolling. Add Pask for Gravy.</s> IG can do that on its own now, so no longer relevant. Probably the best bet for an ally, both in practice and in a fluffy list. You can take the specialized weapons that they can't, and provide nice fire support with a good shooty unit that's loaded to the gills with Marine Killin' weapons. Alternatively, you could kit out an Ordo Malleus for melee, and Deep Strike him in with Tempestus. Deliver that Nemesis hammer to the face. '''Space Marines:''' Blobs of Acolytes are your best bet with Space Marines- you give them some extra strength in numbers while they give you some extra bulk and deal with the tougher enemies that you're not suited to fighting yourself (e.g. MCs, named ICs). A good choice as an ally to support, as most of the 'vanilla' chapters also don't get access to Divination. Prescience on Devastators<s> or Centurions</s>, by the Emperor, think of the devastation. Keep in mind how the Red Hunter Forge world tactic works with Inquisitor and Sisters of battle or Grey Knights. '''Sisters of Battle:''' An interesting blend here. You get a ton of anti-infantry with Sisters and ways to get around Cover saves without giving up your precious Prescience. With Immospam back in full force, it could be a very neat combo, giving the Sisters the psyker support they need and some extra long range firepower outside of the (admittedly amazing) Exorcist. Coteaz in a 20 girl block of sisters is hilarious just from the amount of now guided bolter fire, not to mention the torrent of unhappiness that awaits any unit foolish enough to deep strike within "I've Been Expecting You" range. '''Blood Angels:''' Your fire support is pretty good, and Servo Skulls can make sure that Deep Striking Land Raider ends up on target and not suffering Mishaps. Though you may find your Inquisitor Henchmen overlapping with how versatile that Blood Angels units can be. '''Dark Angels:''' Servo skulls reduce friendly Deep Strike scatter and deploy pre-game, so value is found with Deathwing Deep Strike armies. Otherwise, mostly same advantages as per regular SM. Dark Angels can add some speed to your lists as well, though, with bikers. They do suffer from the critical drawback of <s>not having Centurions to Prescience</s>Dev-Cens are twin-linked, and even if they weren't DA already have Prescience. '''Grey Knights:''' Apart from the Stormraven, GK don't have any air units- they'll be grateful if you bring along a Valkyrie or two. And because they lost most of their anti-armor options with the Codex split, a bunch of Acolytes with meltas, lascannons, and whatnot is exactly what they need to stay in the game. (Another take- Why The Fuck Bother, if your going to ally GK with the inquisition then JUST PLAY GK! The ONLY way it works is if you want to play inquisitor spam and say fuck those elite slots, I just want henchmen for days. Seriously, ally guard, and NOT hate youself.) '''Space Wolves:''' Valkyries (ironic for space vikings). You can finally take fliers with Space Wolves, and it rocks. Make sure you kit the buggers out with Lascannons. It also helps to add another cheap source of Psyker onto the field. 55 points for a Prescience on your Longfangs on either side of the field? Sign me up. (Coteaz and long fangs also a pretty great combo)
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