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==Apocalypse Tactics: Necrons== '''''General''':'' '''• Pylon spam''': Pylons are probably the single most rapetastic unit to ever grace apocalypse. They're very durable for 420 points at AV14 6 HP, they can deep strike with the worst possible outcome as losing a single HP, they can reach across the board with a ridiculous 120" range strength D main gun that does not care about any saves, aircraft are no safer against it than anything else, and if anything gets even moderately close to it, it can unleash an unholy amount of flux arc shots at absolutely every enemy near it. A trio of pylons is capable of obliterating almost any single unit (on average 3 do 24 HP/wounds - that's 2 Biotitans, 3 Hierodules or a Reaver Titan). Here are some instructions on how to build the things for stupid cheap if your group lets you scratch-build stuff. Site is dead. =( Fortunately, you can just build some using old bits and globes. Use the old FW rules or just the IA12 set. The new pylon is a variant. '''• Transcendent Assholes:''' With new rules comes new dickery. Necrons have become substantially better in new Apocalypse with the addition of Transcendent C'tan. Why? They get an Str D hellstorm and 12" (18 if u splurge for more) move. Necrons can also force night fighting, which means enemies are limited to 36" range. That means that anything 30.5" away from the C'tan (i.e. most of what can shoot at it) can be hit with Str D automatically. The real benefit though comes from the shield generator - run 4 side by side and hide them with a shield. As soon as possible, run them into combat then retreat everything else the fuck away. Why? When a Transcendent C'tan dies, it hits everything within 4d6" automatically at S10 AP2. Essentially, you use them as suicide bombers - rush to the enemy as they can't ignore the Str D, then watch it blow up a ton of shit because it died. That's right, this is a shooty combat unit that punishes your enemy for killing them. Did I mention the models are really small too (as small as a normal C'tan model) so you can just hide them too? '''• The Deep Strike:''' OMG WTF BBQ! This thing has more punch than Rihanna’s face! Take as many psychomancer Crypteks with veils of darkness as you can. And anything else that can deep strike, like jump pack units. Go first or second at your choice. Then use your strategic asset on “Precise Coordinates.” Then jump on the maddafakku like a hungry hobo—deep strike next to his HQ units with Deathmarks and get the easy SVP’s. Attack behind enemy lines in the perfect counter-deployment BY STANDING RIGHT NEXT TO THEM ON THE FIRST TURN. Prepare to lose friends over this! It is now the most single game-breaking tactic for Necrons. You only need to really be afraid of Tyranids/IG for sheer number of bodies and Grey Knights, who hate deep-strikers with a passion. '''''Formations in main book:''''' '''• Acquisition Phalanx''': Why would you have this many Lychguard? It’s cool that they and Trazyn could generate more VP’s, but these guys are pricy as all get out! '''Infinite Phalanx:''' If you have 100 warriors lying around with no idea what to do with him, call them one group! They get a 3+ reanimation and just won’t die! Support with Ghost arks. Really, use the older formations and add lords with Resurrection orbs, unless you really have this many toys. '''Baleful Necropolis:''' Mother ‘eff! This thing is expensive! Who has that much money and monoliths lying around? Stay away from this thing! It’s all OMGWTFBYOB! '''The Royal War Council of Mandragora:''' Expensive as all get out for the individual models. Combine with two or three Gauss Pylons and you can auto-win about any game. All those cool gimmicks? You can use them all at once! 1 free asset for being a high command during the break, plus one more for each of the three conditions won in the game. Oh and d3 victory points for satisfying all 3 conditions. '''''Warzone: Damnos Formations:''''' '''• Translocator Flight:''' Brought to you by Damnos: The Grave-Maker! On the off-chance you have units that can’t deep strike for whatever reason [where are your damn Crypteks?], use this. The minimum 3 Nightscythes lets you use the 15” pie plate to take d3+1 units across the table. So, for 4 inches between each base, with 12 more for any of those units within a given Nightscythe +72” in base translocation could take you between 92” and 104”. Or an inconceivable 7 and 8.5 feet! Per turn! 300 pts never tasted so good. o Really, you could DS epic hordes of guardsmen, without scatter thanks to the right asset, right in front of enemy lines as long as a substantial portion of them are under the template. Even just 2 nightscythes lets you use the 10” plate. This will wreck games and make folks flip tables. '''• Doom Scythe Deathbringer Flight:''' Perfect for wrecking vehicles or hordes of units for +1/2 again their number in STR 10 hits. TOASTY! '''• Canoptek Swarm:''' Play this on the first turn. See Damnos book. Buy some instant mold and some sculpy dough, then save the cash to buy the Canoptek spyders and bases if you can’t mold things. Perfect formation for trashing enemy fortifications. 2-3 of those, with 40-60 scarabs total, should provide enough chances to destroy nearly all enemy cover/buildings. Expect to see more of mountains and forests for future boards as a result of this formation. '''• Lawbringer Phalanx:''' I suppose if you have the models…in any case, for the white dwarf version over the Warzone: Damnos book. Use the white dwarf version, if at all. The stalker could get void shields, extra AV and help the stupid praetorians not die. '''• Ghost Strider Phalanx:''' As above, except the damnos one is ok. White Dwarf is still better. Can deep strike as a group once per game. Pair up with the Precise Coordinates strategic asset and you can potentially wreck a Titan. Use the white dwarf version instead. Quantum Shielding allows arks to have AV 15, but you need to roll 2+ to pass hits of any kind [even destroyer hits] onto the Tomb Blades. '''• High Court of Damnos:''' A cheaper warcouncil. 3 lords, 1 cryptek. 1 extra asset during the break. That’s it. '''• Court of the Flayer King:''' Warzone Damnos gave us the impossible: A reason to play with Flayed Ones! One pack and an Overlord gets you a high command unit. Which means you could cheaply get a high command formation and free strategic asset with some spare ghost ark bodies and green stuff. '''• Host of the Red Harvest:''' Something you do with an extra Destroyer Lord and too many destroyers. The normal ones get to fire all-together to make a flamer template and the heavies can fire together to make a STR: D weapon. Maybe not that great, but then again, since they count as one unit according to the book, they’re harder to route…. '''• Warzone Damnos Pylon:''' A variant of the traditional/Forgeworld pylon. Use the Forgeworld book instead. '''''Former[?] Apocalypse Tactics:''''' RIP Previous Formations. Here’s how you can resurrect them for your gaming group. • '''''Monolith Phalanx:''' one of the most HATED tactics in apocalypse, simply plonk 2-5 monoliths on the field and watch as all of your troops gain 5+ invulnerable saves which usually isn't much but consider that every, single freaking Necron will have it and gain bonuses to their RP rolls (revs on a 2+ lol) and you'll have an army that will simply refuse to die no matter what's thrown at it. Since Monoliths are absurdly durable and a large number of them is bound to ruin even a Titan's shit (especially if one or more of them is a doomsday monolith), you will win almost all the time even with 5th edition gauss weapon nerfs. If you convince your opponent to play with 3rd or 4th edition vehicle damage rules then you will be pretty much invincible. Keep a troll face on at all times while using this tactic and watch your opponents rage impotently. Monoliths are no longer as impervious as they once were, but have dropped in price significantly (35 points is significant?), so now you can compensate for your less durable Monoliths by fielding even MORE shit. Combine this with the Pylon formation to make your enemies cry. EDIT: No longer a formation, so unless your local group is very friendly and lets you not only count WBB as RP but also use things that don't really work and are outdated, you're SOL. Farewell Monolith Phalanx, the single best formation in Apocalypse. Dude, it’s totally valid. Just change the words “we’ll be back” to “Reanimation Protocols” because it’s the same thing! Still, ask your group. '''• Resurrection Warcell:''' Is fine. Just drop the Resurection Scarabs as a strategic asset and it should run just fine. Found in Apoc. Reloaded. This all-immortal load out allows you to summon spyders and/or scarabs on every turn and deep-strike them in. /notbadface/ '''• Stormcaller Warcell:''' Found in Apoc. Reloaded, and great for counter-attacking other deepstriking units. A barrage template that’s STR 7 and rending? Yes please! Just change the Necron wraiths to Canoptek wraiths and then explicitly make the Necron lord a destroyer lord, because you would have had to buy the upgrade for this unit in the last edition anyway. o Not to mention how totally boss it is to have wraiths with 2++ saves, a 2-foot bubble of Deep-strike denial [50/50 chance of mishap], just strike the strike-force rule and slap the new ‘battle formation’ label on it. And have fun with it. '''• Undying Legion''': 40 warriors and a Pylon. Functions a lot better than the Endless Phalanx. Free Resurrection Orb upgrade for all of them. Give them ghost arks for support and enjoy the lolz. Or use that Translocator Flight as mentioned above. Found in the 2008 Imperial Armor Apocalypse book. '''• Gauss Pylon Network''': Wait, how is this out of date? Just put 3 of them together and you have monolith phalanx. With pylons. Imperial Armor Apocalypse book. Then tell your opponent to hide their kids, hide their wife and hide their husband, cuz you’re blastin’ errbody up there! Buy old world globes and Necron parts. [[Category: Warhammer Tactics/Old]] [[Category:Necrons]] {{Warhammer_40k_Tactics}}
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