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Warhammer 40,000/7th Edition Tactics/Blood Angels
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===Troops=== *'''Tactical Squad:''' Your baseline troops are essentially a tax of shooty dudes in an assault themed army. The ability to bring a flamer/heavy flamer combo is great for assaulting enemies in cover as well as camping objectives. These guys seem lackluster until you look at the Sanguinary discipline; look at Unleash Rage then look back at the tactical squad. That's right - ten marines firing pistols and flamers and charging at Strength 5 Initiative 5 with 3 attacks each. Suddenly it makes sense why they don't get CCWs, 4 attacks on the charge for tactical marines would be insane. **''Second look:'' While not as good as the ol' assault marine troops, these guys are better than almost every other variant of tactical out there. "Why?", you might ask. Because of the above mentioned heavy flamer. Even at 5 men, the ability to take a heavy flamer makes them worth consideration, as a st5 ap4 template weapon can boost the damage output far better than the everyday st4 ap5 one. Not only that, but for a troop choice, these guys still make a solid CC unit on the charge, as I doubt the squad you just torched will have a whole lot left when you assault it. Now add on a regular flamer as well, for even more barbecue before a charge. For extra fun equip the tactical Sergeant with a hand flamer as well, so that's three flamer templates in a 10-man tactical squad. You're smiling now, aren't you? **''A world of fire and blood:'' Wanna get even more nuts? Let's get nuts!!! Stick TWO hand flamers on that sergeant for a maximum of four flame templates to roast the opposition and four D3 walls of death overwatch. Remember that because a drop pod is not an assault vehicle, your tactical marine squads cannot charge turn 1, so three flamer marines plus seven rapid-firing bolters is sure to bring the pain and possibly make an enemy flee unless they are fearless. Burn baby, burn! *'''Scout Squad:''' Cheap and infiltrating, just like every other Scout unit. Scouts now have the exact same statline as standard Marines, except for a 4+ armor save rather than 3+, gaining Scout, Infiltrate and Move Through Cover in return. This makes Scouts generally a better choice of troops than Tactical Marines. If you run Scouts, you're likely best off running them naked. 11 points for a model in carapace with a BS4 bolter is actually fairly good as far as medium infantry goes. They're not much of a combat unit despite Furious Charge with their 4+ save, furthermore their use as beacons is mostly redundant since Tactical Marines can now take Teleport Homers as well and do the same job (which only applies to units comprised entirely of Terminators - again REALLY pushing that kit aren't they?). What to do with your scouts is to provide some ranged support by equipping them with sniper rifles for 1pt each so you can try to snipe the hidden power klaws and similar threats before your marines have to engage it in melee. **If you want real accurate deep strike in your army you should be choosing drop pods or scout bikers instead who may take the more useful '''locator beacon''' which allows ALL deep striking units to arrive accurately. *** When coupled with Baal Strikeforce, close combat scouts can be an annoying little distraction. A 5 man unit with camo cloaks and a veteran sargeant with a power sword will run you about 90 points. Infiltrate them in ruins for a 3+ cover save, and then see what happens. I've had these little guys take out many a devastator squad. 16 I5 S5 attacks (4 of them being ap3) is nothing to sniff at. Very fun unit to play. ====Special Characters==== *'''Raphen's Death Company (Deathstorm):''' 5-Man Death Company Jump Infantry as Troops, but with a Unique Serge that gives +1A/Ld with a Thunder Hammer; the unit has a Power Sword, a Power Fist, and an Inferno Pistol. For 10 more points than an equally-kitted squad the '''major''' rules advantage is that they'll get ''Objective Secured'' in a CAD and allow you to spend that Elites slot on one of the [[Derp|multitude]] of Blood Angels Elite units. *'''Cassor the Damned (Deathstorm):''' 5 points more than an equally equipped DC dread gets you 'Character' and more importantly moves you to troops for ''Objective Secured''. Look at your Psychic Discipline, look at your Primaris, look at the targets for said Primaris, look at your DC Character Dreadnought, you know what comes next, enjoy your new Rape Machine (obsec sold separately).
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