Editing
Warhammer 40,000/7th Edition Tactics/Dark Angels
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Tactical Objectives=== *'''Secret Agenda''' - A curious rule the Dark Angels get for their Tac-Objectives allows them to conceal their dice rolls/Cards when generating cards that have the Dark Angels type as seen above. While it's useless in most cases, when drawing any of these, you get to conceal both the roll AND the Objective you took until you actually finish it. MIND GAMES! *'''11. Not One Step Backwards:''' When this Tactical Objective is generated, secretly choose either your next turn, next two turns, or next three turns; score 1, D3, or D3+3 Victory Points respectively if this Tactical Objective is still active at the end of the number of turns you choose. This objective is immediately discarded if any friendly unit fails a Morale Check. If the game ends before this Tactical Objective is achieved, no Victory Points are scored. *'''12. No Forgiveness:''' Score 1 Victory Point at the end of your turn if you completely destroyed one or more enemy units that were controlling an Objective Marker at the start of your turn. *'''13. Let None Escape Your Gaze:''' Score 1 Victory Point at the end of your turn if you successfully manifested one or more psychic powers from the Interromancy discipline during your turn. Pretty easy to snag. *'''14. Apprehend and Interrogate:''' Score 1 Victory Point at the end of your turn if at least one enemy character was slain in a challenge during your turn. If your opponent's Warlord was slain in a challenge during your turn, score D3 Victory Points instead. *'''15. Flawless Strategy:''' Score 1 Victory Point at the end of your turn if one or more friendly units with the Deathwing or Ravenwing special rule arrived from Reserve during your turn. If one or more friendly units with the Deathwing special rule used a teleport home to arrive by Deep Strike within 6" of a friendly unit with the Ravenwing special rule during your turn, score D3 Victory Points instead. If you run a DW Strike Force and a Ravenwing army, this is as good as done. *'''16. The Path of Redemption:''' Score 1 Victory Point at the end of your turn if, during your turn, a friendly unit with the Dark Angels Faction charged an enemy unit that, at the start if the Charge sub-phase, included more models than their own unit.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information