Editing
Warhammer 40,000/7th Edition Tactics/Deathwatch
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Fast Attack=== *'''Bikers''': They have the Skilled Rider and Split Fire USR, get Special Ammunition default on their Twin-linked Boltguns, and can get Power Weapons for 5 points, cheap as chips! However, like Terminators, they start out with 1 guy at 30 points and can only be upgraded to 5 bikers total. Still, each and every one gets a Power Weapon for 5 points! Just like Vanguard Veterans and Terminators, single model units of bikers can be a huge annoyance for the enemy, taking a bit of firepower to kill and raging up the field with a Deathwatch teleport homer. **'''Jetek Suberei:''' Power sword, special issue ammunition, split fire, hit and run, skilled rider, and +1S to HoW hits. Not too bad, but remember he can't be taken as part of a squad, like the the Vanguard guys and the Termie. If he's used on his own, use him to pester big units and then run away, looking for a good place to bring in Terminators with his Teleport Homer. *'''Rhino''': The classic metal box returns to the Deathwatch. Reliable and cheap as ever, the Rhino is great for getting your squads into combat quickly. In addition to using Rhinos as cover and blocking, you can take advantage of the number of Assault 'heavy' weapons Deathwatch have like frag-cannons and Infernus bolters. Have small squads with these weapons riding in your Rhino and fire from its hatches while protecting them from all the AP3 being thrown around. You can force your opponent into slagging the 35 point Rhino (and potentially just giving you cover) or deal with your harassment for the rest of the game. The Rhino and Razorback are also worthy ground transports when you can't afford more Corvus Blackstars and can't rely on the fickleness of large numbers of drop pod reserve rolls. The Rhino is still cheap and still gets you exactly where you need to go. *'''Razorback''': What's known in military terms as an Infantry Fighting Vehicle (IFV), the Razorback is basically a Rhino that trades 4 of its transport capacity for a turret gun. It is one of the best choices for a SM army themed on firepower. The Razorback was almost made for Deathwatch. As Deathwatch, you can expect to take lots of small, focused squads of around 5 men. The Razorback is an ideal carrier for those men with its smaller transport capacity. In addition to the firepower it packs, you can make use of the Assault 'heavy' weapons Deathwatch brings like frag-cannons and Infernus bolters to ride into battle, disembark and shoot the enemy to hell while the Razorback gives fire support. Perfect for situations where you don't need all the transport space Rhinos have but still want to have useful transport. More importantly, it's your most cost-effective form of long-range firepower since Deathwatch doesn't get Predators. *'''Drop Pod''':Also great, mainly because of its ability to deep strike into the most useful position. Inertial Guidance lets it avoid scattering onto impassible terrain and models, which prevents Deep Strike mishaps that don't involve the table edge. Excellent tool to hunt tanks with squads of melta, or drop down a Dreadnought where they least expect it. These transports suffer from the "Half on turn 1, half regular reserve" rule common to deep-striking forces nowadays (bring an odd number of them if you bring more than one, because the "half on turn one" is rounded up). However, even a single Drop Pod is a major psychological tool. A Deep-striking Veteran squad or Dreadnought is almost guaranteed to change how your opponent deploys, so consider this carefully. ** Thanks to 7th, Drop Pods are now scoring. And if they delivered an ObSec troop squad to the battlefield, they're also denial units. ** Also note that the Drop Pod is one of two units able to take a Locator Beacon, good for Deep Striking reinforcements for whatever the Drop Pod was carrying. Pair with your new and awesomer, customisable Terminator squads. **The time honoured tradition of having Sternguard Veteran suicide squads in drop pods can still be done as Deathwatch and since you're taking them as troops, you can have even more dropping fun. However, don't just treat veterans as one-hit suicide squads from drop pods. Clever deployment and use of cover and the drop pod model itself can leave you deploying in positions where you can cause damage but your opponent can't lay down their entire army on your next turn. Your veterans get expensive, so try and get the most out of them before they die. *'''Corvus Blackstar''': UH-60 Blackhawk in '''SPACE.'''The air transport Space Marine players have been waiting for since the beginning of time. The Corvus Blackstar is a 180 point Assault Transport with 12 transport slots and can carry Jump Pack Infantry and Bikers. Has Armoured Ceramite, a Blackstar '''Cluster''' Launcher (granting Large Blast Ignore Cover Bombs), a Twin-linked Assault Cannon and 4 Stormstrike missiles. For 5 points, you can take Wargear to re-roll Jink saves. 10 points gets you Strafing Run. You can replace the assault cannon with a twin-linked lascannon for free and replace the missiles with a Blackstar '''Rocket'''Launcher for large blast , Ignores Cover bombs (which is a mix of large blast and strength 6 skyfire missiles. GW nomenclature at its finest). The Blackstar helps plug several holes in a Deathwatch Army, giving it ranged AT with some staying power which it normally lacks. **'''Loadout:''' You want the Auspex Array. Strafing Run cuts your miss rate in half versus the majority of targets in the game. The main question then becomes whether you want to keep the Stormstrikes or take the Blackstar Launcher. Given 99% of players outright ignored Skies of Death, the Skyfire bonus for the Launcher is mostly pointless, and Deathwatch do not lack for anti-infantry. Keep the Stormstrikes, and focus on a trouble target.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information