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Warhammer 40,000/7th Edition Tactics/Eldar Harlequins
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==Formations== *'''Cegorach's Revenge''' - Base Points: 1065 - 3 Troupes, 3 Shadowseers, 3 Death Jesters, 1 Solitaire, 2 units of Skyweavers, 1 Unit of Voidweavers. Beginning on turn two your fleet units can run and assault in the same turn, you get to re-roll 1s on your invuls, and if your Warlord is a part of the detachment he gets to re-roll his WT. This is awesome. You get a warlord trait re-roll and the majority of your army has some amazing special rules. Just take some unbound allied tank hunting units and go to town (CWE - Wraithguard or Dragons in Wave Serpents or Falcons; DE - Scourges w/ Haywire Blasters or Trueborn with Blasters). **Alternate Opinion: This is like the Masque Detachment but with even more restrictions. While Death Jesters and Solitaires are fluffy and funny to use they are not as competitive as Shadowseers, so you must consider if you prefer to re-roll 1s on your invuls (which actually makes the Solitaire a lot more worth) or have more Shadowseers who can defend your whole army more efficiently. *'''The Serpent's Brood''' - Base Points: 770 - 3 Troupes ride in Starweavers and join a Voidweaver and two Skyweaver packs. For this, the Troupe Master gets a WT re-roll if he's Warlord and if you use Hit & Run or consolidate, you can use the move to embark on your Starweaver so long as you get within 2" of them. This gives you some great protection against shooting and counter charges. ** Do not actually expect your Starweavers to survive long enough to be able to take advantage of this, but you look like a pro if you pull it off. **It does allow you to leave combat after your initial charge combat on your turn, as a jinking AV10 transport is infinitely better than being caught up by shooting with only a 5++ to save you. **If you are going to assault out of a vehicle that has one of the harlie elites in it such as a shadowseer or deathjester, remember they are not a part of the serpents brood formation and shoudl stay inside the vehicle so that you can actually use this ability when you run away. *'''Cast of Players''' - A Death Jester and Shadowseer permanently join a Troupe. For this, you get Crusader and you can share this with ''all'' Eldar/Dark Eldar within 6"- this includes your opponent's, if he has any. A quick and dirty way to get a few clowns into your Eldar/Dark Eldar army. Unfortunately, Troupe + Seer + Jester means at least 7 models, so no Starweavers for them, and honestly - Crusader isn't really that great in a unit that already has Fleet and should be in transports anyways (Bear in mind with the new FAQ Battle Brothers can't deploy in each other's transports and the minimum unit size of this formation is 7 models, so they can't fit in their own). Remember that when bringing this, the new named Death Jester from Death masque is available anytime a DJ would be taken. That means this squad, for a few extra points, gets shrouded... ** Altenate Opinion - Crusader works excellently alongside Battle Focus or Rising Crescendo. 2D6, with re-rolls and picking the highest, allows Eldar infantry (and War Walkers, hilariously) to play the move-shoot-move game almost as well as Tau. It can also help Wraith units close the distance quickly, if you don't want to be That Guy and spam Wave Serpents. *** This formation was clearly designed for any Eldar/Dark Eldar players who have a Harlequins unit lying around. *'''Cegorach's Jest''' - A Troupe takes a Skyweaver and Voidweaver for Craftworld Cheese. After turn 2, your fleet units can now run and assault in the same turn. A little Formation with little bonuses, good only to be an allied Detachment. ** While this formation could be overlooked in favour of the previous one for the go-to Allied detachment, it gives the Turn 2 run and charge bonus which Harlys really need, and provides a great unit for a Melee Autarch on Jetbike to join. Outside the main Masque formation, only two others provide Rising Crecendo - this is one of them (the other: Cegorach's Revenge is basically a Masque with all the options filled) this alone makes this formation special *'''The Heroes' Path''' - One Death Jester, One Shadowseer and One Solitaire - Each become their own individual unit which can't be joined. For this, you get Infiltrate, Shrouded, and Stealth. You now have an easy way to deliver the Solitaire to anything he wants to murderize, an awesome save for a Death Jester in cover, and a bullet magnet of a Shadowseer. ** For Optimal Trolling - Have the Jester and the Shadowseer travel together (as in just close to each other... obviously, they can't join each other due to formation limitations). Put the Mask of Secrets on the Shadowseer. Shoot with the Death Jester and hope to kill and force leadership at -4 to funnel towards the Solitaire. Follow up with the Shadowseer to attempt to force a pinning test at -2 with the hallucinogen launcher. Charge with the Solitaire with no Overwatch and engage trollface if you can actually pull this off. ** Even more trolling potential - make either the Death Jester or Shadowseer your Warlord, and hope you get Luck of the Laughing God for your Warlord Trait. If you do, then engage a trollface worthy of the Joker himself, as you now have a ''rerollable'' 2+ cover save! *'''Faolchù's Blade''' - Two packs of Skyweavers and one Voidweaver. A cheap way for some mobile firepower, and they can [[Ravenwing|re-roll Jink saves]]. ** Finds a great place in a jetbike-heavy Eldar list, since they can hide between all your other bikes while providing CC-threats and fire support, respectively. ** A very Harlequin-troll move as well is to take this formation with another Harlequin group with shadowseers, then put a shadowseer that knows Dance of Shadows within range of zephyrglaive skyweavers. A potential 2+ re-rollable jink-save on zephyrglaive bikes first turn means they can turbo boost behind your opponent with fantastic survivability for an easy 2nd turn assault of (for 4 bikes) 16 str6 ap2 attacks, decimating any TEQ unit before it touches you. If your opponent somehow ignores cover you still get the 4++ from mirage launchers for the turn. *'''The Great Troupe (Warzone: Valedor):''' get 3+ units of Harlequins together and 3+ Dark Eldar Venoms OR Eldar Vypers (You can also take Starweavers too, since they are dedicated transports) and you've got an apocalypse formation that grants all of the Harlequins Crusader (so you can run even further and chase them down), Deep Strike, Preferred Enemy (Chaos) and [[Awesome|ALL]] of their ranged weapons gain the Blind & Concussive qualities and if a unit fails their blind check on a roll of a six, they become [[Troll|"confused"]] and treat all of their melee weapons as Unwieldy for the rest of the game. As an added bonus to this already impressive formation one of your Troupe Masters becomes a Troupe Leader and gets the profile of a Phoenix Lord -1 S/T, badass. **'''Something to remember''': this formation was created in the days before the Harlequins had their own codex, meaning that the formation refers to the old Harlequins unit that could be found in 6th edition and prior Eldar and Deldar Codexes. Nowadays, however, with the Harlequins own codex, it could be argued that "3+ Harlequin Units" could mean "three or more units with the Harlequin faction". Speak to your opponent about this beforehand as it essentially becomes a free-for-all spam list with no restrictions. Blinding, Concussive Starweavers could be considered mildly cheesy, for example. *'''Coherian host (Death masque)''' if you field all the eldar units you get this formation. Eldrad gets eternal warrior and if any models suffer an unsaved wound you roll a d6 on a six it gets ignored. Basically FNP 6+ that isn't cancelled by Instant Death. This helps a lot. One of the few good things from this set.
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