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===Dedicated transports=== '''Note''' - As seems to be the deal in 7th edition, Transports have all been moved in to one of the other standard force org positions, and thus can be taken even if you don't have a unit to put inside them. If you take one as a dedicated transport it takes on the force org classification of whatever unit it is dedicated to, but doesn't use up a slot. So a Rhino taken by itself (literally why) would use a Fast Attack slot, but a Rhino taken as a Strike Squad Dedicated Transport counts as Troops, but doesn't use a slot. The actual force org category is noted on each entry below. '''Second Note''' - Our transports took a big hit now that they don't generate Warp Charges. With the cost reduction of Terminators, I anticipate we will be seeing fewer and fewer rhinos. And Razorbacks are <strike>too expensive</strike> priced differently now. *'''[[METAL_BOXES|Rhino]] - Fast Attack''' - Look, Rhinos! RHIIIINOS! Our Grey Knights are hiding in MEHTAL BAWKSES, the cowards! THE FEWLS! Pretty much a must for PAGKs, they give Strike Squads, Purifiers, and Purgation Squads some much needed mobility, and are dirt cheap now. A rhino with an extra storm bolter (2 total) costs the same as 2 standard PAGKs (who bring 2 Storm Bolters) but have 3 "wounds" and are harder to crack. They are pretty much always a good buy. Great for moving PAGKs with psycannons midfield on turn 1 (12" move and pop smoke), and then acting as heavy weapon bunkers for the rest of the game. Your psycannons will have full range on T2 and protection against small arms fire, and if your opponent wrecks it on their turn your psycannons STILL have full range once it hits your turn again. Cannot carry Terminators. *'''Razorback - Fast Attack''' - A Rhino with a big gun on the back. Good for providing fire support for PAGKs of all kinds. The base cost went up, but all the weapon option costs went down. If you were taking razorbacks in the last codex purely for heavy bolters, then yes, they are more expensive now. But if you were taking razorbacks for anything else (TL Lascannons come to mind) they are actually cheaper now than they were in the last codex. You're better off taking more PAGKs and equipping more special weapons; if you need them to be somewhere fast, they can always deepstrike. Also cannot carry Terminators. Worth noting that Forge World provided the Grey Knights with a variant called the Vortimer Pattern which mounts a twin-linked Psycannon (that thanks to being a vehicle always puts out 4 shots at maximum range) for 30 points more than the basic TLHB. *'''Land Raider/Crusader/Redeemer - Heavy Support''' - The choice of Space Marines everywhere for Terminator transport, and thank the Emperor we can finally take them as dedicated transports, freeing up those valuable heavy slots for more NDKs. Grey Knights Land Raiders are pretty much exactly the same as the Land Raiders used by standard space marines. The standard "Godhammer" pattern is schizo but is one of your only decent ranged anti-vehicle units, the Crusader has the best transport capacity and lots of dakka, and the Redeemer is excellent for melting MEQs (and ignoring cover). **since it is a dedicated transport if you buy it for a Termy GK Squad it will count as a troop choice too. If you also have Objective Secured, this choice will be pretty nasty.
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