Editing
Warhammer 40,000/7th Edition Tactics/Psychic 101
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Telepathy=== :;Overview ::Telepathy is a generally powerful support discipline. The exceptional Primaris and two incredibly powerful defensive Blessings (one of which is considered overpowered by a lot of players) alone make it worth rolling for. The other powers are more situational due to being based on overloading your opponent with Leadership checks, but they become increasingly dangerous if you have access to reliable Leadership debuffs. {| class="wikitable sortable" style="margin-left: auto; margin-right: auto;" |+ Telepathy Powers ! Number !! Name !! Type !! Range !! Target !! Description !! Charges |- ! data-sort-value=0 | Primaris !! Psychic Shriek | Witchfire (Profileless) || 18 || Unit | {{40k-Ranged-Weapon-Profile|range=18|strength=-|ap=2|type=Assault|rof=1|rules=Ignores Cover}} Roll 3D6 and subtract the hit unit's Leadership. It takes the difference in wounds. MAKES ME WANNA WAIL!! Best used on small, elite squads or monsters on whom those wounds will hurt more. Demons with very low Leadership will also suffer from this a lot. All witchfires generally have to roll to hit, but not this one, because it really has no profile (AP2 is listed because "no armor saves may be taken"), so you can totally scream Flyrants off the board. For reference, your expected wounds against leadership 7 through 10 are 3.61, 2.78, 2.04, and 1.42, before invulnerable saves or feel no pain; this is roughly equivalent to a BS 5, Poisoned (2+), AP2, Assault 5.2/4/3/2 Ignores Cover weapon, respectively. However, remember that it ''does not roll to hit'', and so will, for example, hit a unit with Invisibility up. | 1 |- ! 1 !! Dominate | Malediction || 24 || Unit | If the target wants to move, cast powers, shoot (including Overwatch), run, or charge they have to pass a Leadership test. Generally speaking, most units will pass the test, but should some unlucky Crisis Suit or named Character fail even once, then the once would be enough. This is mainly a psychological tool, though. At some point, your enemy might simply leave the unit alone instead of making ''yet another'' Leadership test. Do note that this does not affect casting psychic powers and making some exotic moves, like jetpack/jetbike JSJ moves, flat out move, or different kinds of teleportation (GK interceptors, warp spiders, levitation, etc.). | 1 |- ! 2 !! Mental Fortitude | Blessing || 24 || Unit | Makes a friendly unit immediately regroup if it was falling back and become Fearless. Rather simple for a blessing; go to ground one turn and get them to stand up to shoot the next. | 1 |- ! 3 !! Terrify | Malediction || 24 || Unit | Like an evil twin to Mental Fortitude, it has a 24" range and inflicts -1 Leadership on one target, who then has to pass a Morale test at the end of the phase, and makes them treat all enemy units as having the Fear special rule. Use this before you cast Psychic Shriek for best results. Be VERY careful with this; you do not want a unit to run away from you and put you out of rapid fire range. Also note the morale test is independent of the Fear rule, so units that normally don't have to worry about Fear (such as any of the 12 types of Space Marines) still have to pass a morale test or leg it. | 1 |- ! 4 !! Shrouding | Blessing || data-sort-value=0 | Self || Model | Grants all friendly models within 6" of the Psyker (including himself) the Shrouded special rule. Like some other powers, the issue with this one is that to affect more than one unit you have to bunch up your army a bit. Even so, with only 6" you're likely to only get two units anyway since you only need one model in range to affect the whole unit. A nice power; remember that you only need one model in a unit to have Shrouded for the whole unit to have Shrouded. | 1 |- ! 5 !! Invisibility | Blessing || 24 || Unit | Makes it so all shots taken at the target are treated as snap shots (i.e., anyone shooting at them does so at BS1) and they can only be hit on a 6 in close combat. It sounds simple enough, but remember, you can't snap fire blasts and templates. This is the worst power in the whole game, not because it's bad, but because it's too good. This leads to Deathstars everywhere because on top of only hitting on sixes, you then need to get through whatever armor, cover saves, or invulnerable saves they may have. Ridiculously cheesy. There are not a lot of counters since most options such as line makers just can't be snap fired. You could use beams to hit nearby units and just happen to aim them though the invisible unit. Maledictions and Novas still work since they don't roll to hit. Your best option, however, is to Deny the Witch this thing with every warp charge die you have. That is not a polite suggestion. DO IT! However, as of 2015 the new Skitarii Cognis weapons snap fire at BS2, and the Rhino Primaris allows a unit to snap-shoot at full Ballistic Skill. The best counters to this power, by far. | 2 |- ! 6 !! Hallucination | Malediction || 24 || Unit | Roll a D6 on the table to determine what happens to the target. On a 1-2, the unit must take a Pinning test. On a 3-4, the unit reduces their Weapon Skill, Ballistic Skill, Initiative and Attacks by 1 to a minimum of 1. On a 5-6, a randomly determined character model in the unit suffers a number of Strength 3 hits equal to the number of other models in the unit; if no such character model is available, treat this as a 3-4 result instead. While none of these are particularly bad, they're not very good either. Only 3-4 and 5-6 are useful. 5-6 might strip a wound off a character through sheer volume of hits; make that warboss pay for leading 30 boyz! | 2 |}
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information