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===Lords of War=== *'''[[Logan Grimnar]]:''' OBLIGATORY 200+ PTS NAMED CHARACTER, now taking up the Lord of War slot. He is pretty great. He's lost all his really cool FOC-modding rules for little-to-no benefit besides a fancy new sled mentioned below. However, he's still a pretty nasty h2h fighter, complete with good gear (His axe can either be an S+2 AP3 Frost Blade or an Sx2 AP2 Two-handed Unwieldy weapon to kill big monsters), Eternal Warrior, Stubborn, and his Warlord Trait lets nearby friendly units re-roll failed morale, an ability quite useful to the painfully-average LD units of the Space Wolves. He is quite expensive though, more expensive than two discount characters, and good at little beyond bashing people in the face, so consider him carefully...I've seen Mr.Grimnar take on a Dreadknight AND Kaldor Draigo 1v2. Guess what? He came out victorious with two wounds. **'''Stormrider:''' 7th Edition has given Logan a baffling new accessory for 70 points: An open-topped hovering chariot, dragged along by wolves. We couldn't make this shit up even if we tried. This Armor 12/12/12 has 3 HP and 3 BS, which is worse than his own, but it comes with a 4++ that makes pens against it into glances, making sure he'll last as long as he can. To make the wolfing thing even worse, it gives Logan a bonus 4 S5 AP- Rending attacks in close combat at I5 and gives him the ability to move up to 12" in the moving phase. Yeah, he's finally getting the ability to go fast without joining with Termies. *** '''NOTE:''' Be careful using Stormrider. A handful of heavy weapons can wreck it, turning pens into glances or no, and a 4++ won't save it. And if it goes, Logan goes with it. So you can still use it just...be careful. *** '''NOTE:''' Shooting attacks may be allocated to Logan or the chariot as per the owner's choice. This means that he is effectively immune to all strength 5 and below shooting attacks. Similarly, you can take your 2+ armor save against battle cannons and the like (high strength ap3 weaponry) that would normally mess up that shiny AV12. On the flip-side, hits from melee weapons are allocated by your opponent, so be careful that the 3HP chariot doesn't get popped by that Boss with a power klaw . * '''[[Fellblade]]''' - This is your THIRTEEN BARRELS OF HELL, + 1BS.The Fellblade mounts a turret mounted twin 'accelerator cannon' which can fire either high explosive rounds (100" range, S8 AP3 ord1 7" blast) or armour piercing shells (100" range, heavy 1, S9 AP2, Armourbane, 3" blast). Add to that 2 quad lascannons, a twin heavy bolter and a hull demolisher cannon and you have an absolutely rapetastic monster. *'''[[Thunderhawk|Thunderhawk Gunship]]''' - There is only one reason why you don't already have one, it costs a shitload of cash(Β£399), apart from this... small price... the Thunderhawk has virtually no downsides, at 700 points it's certainly expensive, and it doesn't have much armour (12,12,10) but it does have 3 structure points and is immune to the 'melta' special rule. It's title of gunship is well deserved, it has a turbo laser (yes a fucking strength D weapon with a 5" blast!!!), four twin-linked heavy Bolters, two Lascannons and 6 weapon pylons, which can contain bombs or Hellstrike missiles. It also has a "modest" transport capacity of 30, so you can hold an entire 10 man squad of Terminators in this thing AND a techmarine and servitors to keep the thing running (they ARE allowed to repair vehicles they're embarked on, awesome). As the most expensive super heavy vehicle in the space marines armoury, you will almost never even see one, let alone field more than one, fortunately, you only need one. The best way to use this vehicle is to get close combat Terminators right into the middle of the enemies most dangerous shooting formation, then use the fearsome weapons on the gunship to destroy enemy vehicles that can insta-kill your guys, allowing your Terminators to destroy the shooty infantry and keep your grunts alive. Used properly this vehicle WILL make your opponent shit bricks, used improperly, it will do nothing but die uselessly as it gets pummeled by 700 points worth of enemy lascannons, rockets, missiles, battle cannon and lances, then it will explode and take the most of the rest of your army with it, because of this NEVER EVER keep it static, it's tempting to just hang back and pummel the enemies vehicles with the turbo laser, but don't. *'''[[Thunderhawk|Thunderhawk Transporter]]''' - Get this if you if you have a burning desire to kneel down and sacrifice your money to the [[Chaos|gods of Games Workshop]]. It costs the same amount of cash as the regular thunderhawk, and you'll probably end up wishing you had one of those instead. It's not that the transporter is awful, the ability to fly in a [[Blood Angels|loaded up land raider and place it where you want]] is [[Awesome|cool]], you can even scoop up other vehicles while in hover mode without having to cease your movement. But unless you are playing on REALLY big gaming tables ''(we're talking the same size of games where Earthshaker guns run out of range.)'', there's no real need to do this and your Thunderhawk itself doesn't have much else to do with only a few heavybolters for its defense. Just get the regular Thunderhawk and for now and you'll feel less guilty. *'''[[Cerberus Heavy Tank Destroyer]]''' - An odd superheavy tank. Its weapon is S10 AP1, but has no blast, so if you miss there's no consolation prize by accidentally wiping out a nearby unit ''(it is twin linked, so you're unlikely to miss)''. However, whatever it hits is [[rape|raped]]. It fires D3 shots every time it fires and anything that somehow survives a penetrating hit from it can only snap-fire next turn (including other superheavies... neutering that poor [[Titan (Warhammer 40,000)|emperor class titan]].) but if it fails a penetrate ROLL ''(glances are fine)'' or to-wound its target ''(remember it's a primary weapon, so already gets re-rolls)'', it instead damages itself by an automatic hull point on a further roll of 1. It can be given the standard predator sponsons or pintle mounted heavy weapons, but you're probably going to want to load up on anti-tank and leave anti infantry to your other units. *'''[[Typhon Heavy Siege Tank]]''' - It's a giant vindicator. Cheaper and better armoured than the Fellblade and more reliable than the Cerberus. It fires off a 7" Blast S10 AP1 weapon, which ignores cover, and so will erase entire units on 2s unless they have invulnerable saves. Can also be equipped with sponsons like a predator and pintlemounted options including heavy bolters, or a multi-melta. And unlike the Cerberus, since your main gun doesn't fill an uber specialised role you can choose what you want and split your fire to shoot in all directions and pick your targets by relevance. Also give it armoured ceramite so it can never be killed by melta & lances.
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