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Warhammer 40,000/8th Edition Tactics/Adeptus Custodes
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====Named Characters==== *'''Captain-General Trajann Valoris:''' Your [https://www.youtube.com/watch?v=ESBXOOMi7SE&t=2m40s big boss.] With a Shield-Captain’s stat line, 7 Wounds, Ld10 and a 3+ invulnerable save, he is no slouch. His Watcher's Axe is a S:10 AP: -3 castellan axe (whose shooting is also boosted to S5) and his Legendary Commander ability is an aura granting rerolls of 1 to hit and to wound to all {{W40Kkeyword|ADEPTUS CUSTODES}} units within 6" of him. You should take him if you can, since with the new Chapter Approved, he now costs just 180pts, which makes him incredibly cost-effective. ** Oddly enough, Trajann can’t hold his own in combat very well when fighting a character who can reduce their damage intake - Typhus, for example, and Abby (though the fight is completely flipped on its head if you use ‘attacks explode on 4+ against Black Legion’ strat) will destroy him, as will Draigo and Lysander (but that’s due to the fact they hit at S10 and have storm shields). He can take Guilliman with a bit(a lot) of luck but that’s only if he attacks first and uses the MS to attack again, for that you're better off sending your jet bike death star at him to kill his padding and girlyman. ** He also carries something called the Moment Shackle that can do one of the following once per game: **# Restore d3 wounds lost on the phase it's used (but not if he's been killed). Use it to shore him up if he gets caught in a nasty crossfire, or to ensure that he survives the next round of combat against the enemy's warlord. **# Allow him to fight a second time at the end of the Fight Phase. A little situational, as unless he's facing your opponent's warlord or something really tough that'll kill you next turn (like a Primarch) his extra round may end up being overkill. **# Regain up to D3 CP after using a Stratagem, although it can't restore more than the amount used to activate the Stratagem. From Golden Light They Come is an excellent candidate for this- at full blast, it costs 3 CP and you can then plan around your remaining regained CP before the battle has even begun. As an army starving for CP due to how expensive all the good stuff is, this will likely be the option you choose if you don't bring detachments from other Imperial forces, as we have many great 2/3 CP stratagems and mitigating any heavy CP spending is invaluable. **#* Be warned, however, if using the Moment Shackle for regaining CP, Trajann needs to be on the board to use it. This means if you want the CP back from the Golden Light stratagem, he can't be part of the deep striking unit, nor in reserve or means of transport. Bummer. *'''Shield-Captain Valerian:''' Character from the Watchers of the Throne novel. Features a Shield-Captain statline, an S7 Guardian Spear, and a once-per-game re-roll to Hit (which is useless in most cases as he rerolls hits anyway), Wound, or Damage. Pending updates promised by Psychic Awakening, also unplayable in literally any army and not simply because he costs '''more than Valoris''' for a single-use ability that every Salamanders unit gets ''every phase'', worse melee, shooting, defence, and no Moment Shackle. Instead, it is because he must be taken in the same unit as Aleya (the new SoS HQ - the two deploy in the same manner as Lieutenants and Armigers). **Also worth noting that the points cost is meant to be the combined cost, rather than per model, since the power level of the unit (aka, both of them) is 10, the same as Valoris who is 185 points. *'''Tanau Aleya:''' Valerian's Bff. One of the narrators of the Watchers of the Throne novel, Aleya is essentially a normal sister with the normal character buffs to the hit rolls, wounds, and attacks stats (in her case, this translates to WS 2+, A4, and W5). She is armed with the Somnus Blade, essentially just a normal executioner greatblade. As a Witch Hunter she can re-roll wounds against Psyker units in melee, and as a Psychic Abomination she can't be targeted by psychic abilities. Fairly expensive (as in, 188-points-kind-of-expensive; this is also more than Valoris, if you were wondering) for what she does, and right now still crippled by (in-game) her T3, 3+ save and lack of an invuln making her the definition of a glass cannon. **Because of the sisters' null rule, Aleya can't protect your golden boys from smite unless they're in front of them. Unfortunately, this directly clashes with the under-10-wounds character rule. This means if you try to use Aleya, she'll need her own bodyguard of Sisters with her due to avoid her getting shot to hell. Which defeats the point of having her. Hopefully GW change her null rule to an aura instead in the Psychic Awakening book, because otherwise she'll be tough to use. ***You could sit a {{W40kKeyword|Aquilan Shield}} unit like a Telemon right behind her and use Shield of Honor on her however weather this is worth using 1CP and a Dreadnought is up to you
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