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===Coven-Specific=== *'''Crucible of Malediction (2 CP)''': One use only. In the Psychic phase, select a Haemonculus and roll a d6 for each enemy psyker unit within 12". On a 4+, that unit takes D3 mortal wounds. **Note that Haemonculus get this for free use via the Index anyway as a Wargear option so it's only really worth it for Urien Rakarth, but ask yourself if it's really worth 2CP and getting your Haemonculus that close to an enemy Psyker. ***Whether or not you can take it for free is an entertaining question. [https://i.imgur.com/llewIpz.jpg This flowchart] explicitly declares that any wargear which is Index only you can still take, and since it's not even wargear any more, that should mean you can take it. The Drukhari FAQ is silent on the issue. However, the Tau FAQ contradicts the flowchart dealing with an identical situation for them, declaring that their stimulant injector stratagem makes the wargear untakeable. As it stands, RAW is definitively that you can take them, as the flowchart is GW's canonical advice, but whether or not that's RAI probably depends on whether or not the Tau rules team agrees with the Drukhari rules team. *'''Fleshcraft (1 CP)''': Used at the end of the movement phase on a {{W40Kkeyword|Haemonculus Coven Monster}} that is within 3″ of a Haemonculus. That monster regains D3 lost wounds. ** Quite nice considering other stratagems like this cost 2 CP. *'''Freakish Spectacle (1 CP)''': Used when an enemy unit fails a Morale test within 6″ of a {{W40Kkeyword|Haemonculus Coven}} unit in your army. One additional model flees from the enemy unit. **Combine with the Dark Creed's obsession for maximum effect. **A nice addition to the Leadership Bomb tactics Aeldari Soup are now very good at. **Situational at best. The difference between this and a straight up leadership penalty is pretty significant. A leadership penalty will affect things other than morale (such as Mind War, or the shadowseer's grenades). A leadership penalty can convert a passed morale test into a failed one. This cannot. It can only increase the loss by one model on a failed test. So you should only use it on units that have expensive models. Which tend to be small in number anyways, and would probably rout with your other leadership penalties. Always consider if you'd be better off just spending your CP to make a unit hit harder or more often, or to bring a second unit into range, etc, etc. If you can use your CP to simply kill one extra model from a unit in the shooting or fight phase, you're already doing more damage than this stratagem can gain you. **Minus leadership debuffs strategies can make very unlikely foes run away, for example small units of elite multi-wound infantry, like Crisis suits, Obliterators, Wraiths, Grotesques etc..something your opponent wouldn't expect to ever fail LD. *'''The Torturer’s Craft (2 CP)''': Used before a {{W40Kkeyword|Haemonculus Coven}} unit from your army fights in the fight phase. You can re-roll failed wound rolls for that unit.
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