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=====Ulthwé Special Rules===== *'''Attribute – Foresight of the Damned:''' Global 6+ FNP. ** For your vehicles this is essentially a "free" Spirit Stones upgrade, which is a nice 10 free points per vehicle, although other Craftworlds can buy the Stones ''and'' apply their attribute (meaning that Iyanden and Alaitoc have more durable Wave Serpents). For everything else, the overall defensive net effect is comparable to Alaitoc. For example, against 3+ to hit armies Alaitoc will net 25% less hits whilst Ulthwé will result in 20% less wounds taken, factoring in full rerolls (chapter masters everywhere...) Alaitoc will net 14% less hits. If you intend on staying far away from your enemy, take Alaitoc; if you will come closer than 12" or want to field Eldrad Ulthran, take Ulthwé. Together with Ulthwé's special Stratagem this will let you make the most out of a max size Guardian squad. Warlocks like it too, since it gives them a(n unreliable) way to soak Perils wounds. *'''Warlord Trait - Fate Reader:''' If your army is Battleforged, and your Warlord is on the battlefield, roll a d6 at the beginning of each turn; on a 6 you gain a command point. Eldrad Ulthran must take this as his trait if chosen as your Warlord. **A situational and somewhat useful trait. Due to being affected by the "Tactical Restraint" rule per the 2019 April FAQ, it's not as enticing to take (especially if you're running an Autarch as your Warlord). *'''Stratagem - Discipline of the Black Guardians(1CP):''' At the start of a shooting or fight phase, you can pick an {{W40kKeyword|Ulthwé Guardian}} unit. They can add +1 to all hit rolls until the end of the phase. **The following have the {{W40kKeyword|Guardian}} keyword: Guardian Defenders (including Heavy Weapon Platforms), Storm Guardians, and Support Weapons. The big deal is the fact that you can move your Platforms and D-Cannon Support Weapons without taking a hit to accuracy. *'''Remnant of Glory - Ghosthelm of Alishazier ({{W40Kkeyword|Psyker}} only):''' Add +1 to Psychic tests made to manifest Smite. **The modifier makes it easier to do 1d6 Mortal Wounds with Smite, so why not? **You'll ideally want to give this to a supporting Spiritseer. You'll (very likely) already be running Eldrad in an Ulthwé list, who'll likely be benefiting from the ''Focus Will'' power to fire off psychic tests with +3 to his results (+4 if he's paired with a Warlock (Conclave)), and Spiritseers are your cheapest psyker characters capable of casting a standard smite. You can of course opt to give this to a regular Farseer if for some reason you simply can't/won't bring Eldrad.
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