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Warhammer 40,000/8th Edition Tactics/Genestealer Cults
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===Basic Weapons=== *'''Autogun''': Not much to be said here. Standard S3 Rapid Fire, your Neophytes all get one. Surprisingly vicious against T3 (and T5) en-masse if you make effective use of cult ambush. *'''Flamer''': Not a very effective weapon since you can't use them from Ambush (unless using A Perfect Ambush but why would you?), also a bit pricey when the Webber is literally half a flamer for 1/6 the cost. Pass *'''Grenade Launcher''': Just like tossing a hand grenade, except with a 24" range and an Assault weapon type, so you can use more than one per unit and toss them while Advancing. Especially useful for you because you don't have access to regular Krak grenades. Can also be fired as a single [S6, AP-1, Dd3] shot, which you might prefer to use when targeting vehicles and other bigger models. Very good weapon you should be taking for Shooting Neophytes Builds. *'''Lasgun''': Identical to, and interchangeable with, the Autoguns your Neophytes start with. *'''Shotgun''': Assault 2, and +1S below half range. Not bad if you're zerging across the table, but the short range will come back to bite you in other circumstances. *'''Webber''': Makes wound rolls against the lower of the target's S and T, using its S of 4. Situational rule but it's half a flamer for 1 pt with a 16" range (that can be used after running as well). Very good weapon and a bit underestimated by many people. If you're playing Neophytes you should be either taking this or Grenade Launchers, else back to Brood Brothers. **A largely accurate summary of units where this matters, typically meaning T8+/S5-7,T5/S4,T4/S3, or if you can find it, T3/S1-2: - Most artillery (mek guns, etc) - Almost all bikes, Eldar Vypers, Marine gravis/landspeeders - Wraithlords, Ironclad Dreads - Most T'au drones - Most Coven units - Necron Destroyers, Tomb Blades - Sammael - Death Guard - Hive Guard, Malanthropes
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