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===Discipline of Change=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> A Psychic Discipline available to all Psykers in the Army. With the ability to change those used by Sorcerers leading Rubrics and Scarab Occult units you'll find yourself dipping into here often to replace Smite. <div class="mw-collapsible-content"> #'''Tzeentch's Firestorm (Warp Charge 7):''' Select an enemy unit within 18β³ (24" with BoS) of the psyker and visible to him. Roll 9 dice, the enemy unit takes a Mortal Wound for each roll of a 6. More *FUN than Infernal Gaze, for the same 1.5 MW on average per activation, while being at +2 difficulty. Against low-toughness targets, Gift of Chaos will do MUCH more work, but Firestorm has triple the range even before Brotherhood of Sorcerers is factored in, and it can hurt T6+. *enjoyment may vary #'''Boon of Mutation (Warp Charge 7):''' Select a friendly {{W40kKeyword|Thousand Sons}} '''Non-Daemon''' character within 3" (9" with BoS). Roll 2D6 and consult the chart on the Boon of Tzeentch stratagem to see which result applies to that character for the remainder of the game. It's the entire chaos boon table rolled into one spell without having to spend command points for the stratagem. This makes the chaos boon table actually worth checking as everything on the chart except for double 1's will benefit the character somehow and you can save your command points for if you do end up rolling snake-eyes. #'''Glamour of Tzeentch (Warp Charge 7):''' Target a friendly {{W40kKeyword|Thousand Sons}} unit within 12" (18" with BoS): enemies have -1 to hit rolls against that unit. Great for keeping a valuable unit (e.g. Magnus) alive. #'''Doombolt (Warp Charge 9):''' Deals D3 Mortal Wounds, 18" (24" with BoS), the target also gets its movement halved for a turn, and it also can't advance. Expensive, but can utterly ruin a target's Movement phase, especially against very speedy armies that heavily rely on both advancing and charging to get in close. #'''Temporal Manipulation (Warp Charge 6):''' Select a friendly {{W40kKeyword|Thousand Sons}} '''Model''' within 12" (18" with BoS) of the psyker, that model immediately heals D3 wounds. '''Just as planned, the god of change bestows us with a healing spell'''. The obvious choice is to use this to keep Magnus in peak form, however because it only specifies a T Sons model, you can also use this to heal your daemon engines, other characters, or your metal boxes. #'''Weaver of Fates (Warp Charge 6):''' A {{W40kKeyword|Thousand Sons}} unit within 18" (24" with BoS) gets +1 to their invulnerable save (up to a maximum of 3++) or a 5++ invuln if they do not have one. Same as it always was, it just decided to... Change... its home. </div></div>
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