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Warhammer 40,000/9th Edition Tactics/Chaos Knights
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==Warpstorm Discipline== [[Cheese|That's right, you get an actual Discipline now.]] Abominants start out as your only Psyker, but you can dedicate another Knight to Tzeentch to make it a Psyker (using the Pyrothrone) or double-down on the Abominant; the Twisted Mask relic (another power known, and +1 to cast) is probably only worth on a doubled-down Abominant anyway. The Warp Haunted Hull gives more denies and a Psychic Shrug, but ''doesn't require the knight to be a Psyker'', if you wanted to spread out Deny coverage. #'''Winds of the Warp''': WC 6. Gives the Psyker a 5+++ FNP, and if manifested on an 8 or more, gives War Dogs a 6+++ FNP within 6" as well. #'''Vortex Terrors''': WC 5. 18" range. Select one enemy unit, -1 Ld and they take a dread test. If they fail the test then they take -1 WS & BS. #'''The Storm Malevolent''': WC 7. 18" range. Select one enemy unit. Any Knight that targets them for melee attacks get the following abilities until the next psychic phase: +1 to wound. 6's to wound causes 1 MW to a max of 3MW's. #*What really hampers the Abominant is that its attacks are pretty much Power Fist/Thunder Hammer tier, so this power gets them some extra mileage in melee against vehicles. Also much better buffing Knights with the Chainsword, because the Claw's already wounding most things on 2s, and the extra 3 MW isn't much when you consider the stuff a claw is meant to wreck. #'''Cyclonic Lamentation''': WC 6. 12" range. All enemy units with 12" take a dread test. If they fail they take 1 MW or 1d3 MW if the result of the psychic test was 11 or more. #'''Coruscating Hate''': WC 6. 18" range. The closest enemy unit take 1d3 MW then roll a 1d6, the nearest enemy unit within 6" to that unit takes 1MW on a 2-3 or 1d3 MW on a 4-6. #'''Spitesquall''': WC 6. 18" range. When cast, the target unit cannot overwatch or set to defend. Also, whenever the unit loses a model, add 1 to the Spitesqual tally. At the end of the phase, roll a d6 for each lost model, and on a 5+, the unit suffers a MW. The tally is reset at the end of the phase.
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