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Warhammer 40,000/9th Edition Tactics/Dark Eldar
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======All-Consuming====== *'''Artists of the Flesh''': -1 damage from all enemy weapons, to a minimum of 1. Sadly won't apply to any {{W40Kkeyword|vehicles}} you bring. **The January 2022 Dataslate has nerfed this one too, as now it won't work an anything Strength 8+. Heavy artillery like the Basilisk remain just as capable of pulping your wracks, though this will still help against most infantry gunlines. *'''Dark Technomancers''': When the unit shoots, you can choose to enhance any or all of their ranged weapons. Such weapons gain +1 to wound rolls and +1 to their damage characteristic (which is why it does nothing for phantasm grenade launchers, as they don't deal damage based on their characteristic), but cannot re-roll to hit. If an enhanced weapon rolls any unmodified 1s to hit, the model carrying it suffers a mortal wound (note that the bearer suffers 1 mortal wound even if it rolls multiple 1s). {{W40Kkeyword|vehicle}} and {{W40Kkeyword|monster}} units eat d3 MWs instead. Doesn't work on Liquifiers or Twin Liquifiers. **This was ''absurdly'' good; the new codex has taken the nerf bat to it, and moving to unmodified die results has rendered a lot of the covens' favourite guns pointless. Then the June 2021 FAQ kneecapped it even further by making it unable to affect liquifiers. Such a shame, because those were such good guns.
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