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====Custom Household Traditions==== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> In the grim darkness of the far future, the oaths of knighthood are ultimately decided by the individual.<br> Though originally introduced in Engine War, the new codex saw fit to rearrange how custom households are decided, as well as how Freeblades get their bonus. <div class="mw-collapsible-content"> While Imperialis and Mechanicus Households are ultimately restricted to their own list of martial traditions, a Freeblade can select a trait from a third list exclusive to them. <tabs> <tab name="Questor Imperialis"> *'''Glorified History:''' Not available for Freeblades. Your generic copy of an existing Imperialis household, getting everything but the relic. Ignore. *'''Front-Line Fighters:''' +1 to Strength when shooting an enemy within 18". This means more for your Stubbers than it will your main guns. But does let Armigers Helverins reach strength 8 with there autocannons allowing instant death of toughness 4 targets. *'''Hunters of Beasts:''' +1 to hit monsters and vehicles, +1 damage against titanic enemies. This also scores 2 Honour Points when you kill these enemies while using the Lay Low the Tyrants Oath. Better when facing Nids or Guard who rely on such units for a lot. *'''Noble Combatants:''' The errata fixed this tradition, and not a moment too soon: As long as you don't use a melee weapon's sweep profile, it can make a number of additional attacks equal to the number that did not reach the inflict damage step of the fight sequence (i.e. didn't hit, didn't wound, or the target made their save). This goes a long way in boosting the reliability of the Strike profiles of your chainswords and gauntlets. ** Extra chances for wound rolls can also synergize with the "on a wound roll of a 6 you get X" effect that quite a few relics and traits have. *'''Paragons of Honour:''' A pure Knights army can swear a third Oath. . . We have no idea how or even if this works for Freeblades. *'''Strike and Shield:''' Your knights can't be hit on anything better than a 4+ in melee and any attacks with AP-1 count as AP0. Gives you quite a bit, especially against massed small arms. </tab> <tab name="Questor Mechanicus"> *'''Fealty to the Cog:''' Not available for Freeblades. Your generic copy of an existing Mechanicus household, getting everything but the relic. Ignore. *'''Blessed Arms:''' All guns gain +6" range, but your Cognis Heavy Stubbers become Heavy 6 and improve their AP by 1. *'''Honoured Sacristans:''' +1 to saves against Damage 1 weapons, your answer against getting hit by small arms fire. *'''Machine Focus:''' Re-roll one wound or damage roll when shooting, which means a lot for you. *'''Steel-Sinewed Aim:''' +1 to hit when shooting an engaged enemy, which incidentally does a lot for your stubbers and meltas. *'''Unremitting:''' When using a blast weapon, you count the target as having double the number of models for the sake of determining how many hits you score. Congrats, your battle cannon is now guaranteed to flatten space marines. </tab> <tab name="Freeblade"> *'''Last of their Line:''' You can re-roll to hit an enemy unit with 11+ models (Or 6+ models for an Armiger). *'''Mysterious Guardian:''' This knight can arrive from strategic reserves as if it were one turn later. *'''Peerless Warrior:''' Once per game, you can use an Epic Deed Strat without spending any CP. *'''Mythic Hero:''' When determining chivalric abilities, this knight counts as having 2 more Honour Points, thus letting them access special perks more easily. **Incidentally, the Canis Rex MUST take this ability, which steps in line with its WT also giving Honour Points. </tab> </tabs> </div></div>
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