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Warhammer 40,000/9th Edition Tactics/Leagues of Votann
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====Special Characters==== *'''Γthar the Destined:''' A High Kahl (Chapter Master) of the Greater Thurian League. Uthar has a lot of things going for him, and as the only named character in the first wave of models, he damn well better be awesome. Overall, he makes for a great force multiplier. You want him on the battlefield handing out full re-rolls to hit and 2+ judgement tokens each turn. Not to mention a host of beneficial auras. Also he can block melta gun blasts with his face. **Two Warlord Traits: Experienced Eye (hand out two judgement tokens) and Ancestral Bearing (+3 range to his auras) **Has a beefed up stat line in comparison with your generic kahl, including 1 better strength, toughness, and attacks and 2 more wounds **Packs a bog standard Vulkanite Disintegrator and the unique Blade of the Ancestors (User +1, -4 AP, 2 damage). The blade has the twist that an unmodified hit roll of 6 causes 2 mortal wounds and the sequence ends (or 3 mortal wounds if the target has a judgement token). **On the defensive side, he rolls with a somewhat weak looking 3+ void armour save and a 4++, but his destined rule compensates. ALL attacks allocated to him have their Damage changed to 1. Yes, he can eat a shot from a meltagun or a las cannon and just walk it off. **Has two two auras which benefit from his Ancestral Bearing warlord trait as well as a pseduo-aura: Kindred Hero (see the generic kahl), Rampart Shield (Greater Thurian League infantry and biker units within 6" have a 5++ against ranged attacks) and Ancestral Fortune. (Not really an aura, but once per round Uthar or another GTL Unit within 6" can change the result of a hit roll, wound roll, damage roll, or saving throw to an unmodified 6.) **Thanks to his Experienced Eye Warlord Trait, he can pick out two units for Grim Efficiency. Which synergizes with the GTL's Appraising Glare stratagem (one unit picked gets two tokens instead of one) and the GTL Judgment (treat 1 token as 2, and 2 tokens as 3); that means, every turn, at least one guy's getting autowounded on 4s.
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