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===Ranged weapons=== These are the guns that fire the beetles, worms, maggots, and (when the Tyranids are feeling particularly conventional) plasma at your foes from a distance. *'''Acid Spray''': 18" Heavy D6+6 S6 AP-3 D2 auto-hits. **'''Bio-acid Spray''': 18" Heavy 3D6 S6 AP-2 D1 auto-hits, found on the Scythed Hierodule. *'''Barbed Strangler''': 36" Assault d6 S6 AP-1 D1 Blast. **'''Stranglethorn Cannon''': 36" Heavy d3+3 S8 AP-2 D2 Blast. *'''Bio-cannon''': 48" Heavy 6 S8 AP-2 D2 the Barbed Hierodule has two of these bad boys, useful for hunting vehicles from afar **'''Dire Bio-cannon''': 48" Heavy 8 S10 AP-3 D3 the bigger version found on the bio-titans, they get two of these as well so consider to split fire to kill two light vehicles a turn or focus fire on something big to bring it down (don't forget ''frenzied metabolism'' if you need it). *'''Bio-electric Pulse''': 12" Assault 8 S5 AP0 D1. **'''Bio-electric Pulse with Containment Spines''': 12" Assault 8 S5 AP-2 D1. *'''Bio-plasma''': 12" Assault D3 S6 AP-3 D1 Blast, head upgrade of the Carnifex, could be useful but pretty mediocre, better stick to the other options. **'''Bio-plasma''': 12" Assault 2D6 S7 AP-3 D1 auto-hits, found on the mighty hierophant, a nice anti-mob option for when you need to clear an objective or drown a lesser character in hits. **'''Bio-plasmic Scream''': 18" Assault D6 S8 AP-4 D1 Blast, the signature weapon of the screamer-killer. *'''Bio-plasmic Cannon''': 36" Heavy D3+6 S8 AP-4 D3 Blast, found on the Exocrine. This '''will''' wreck someone's day. *'''Deathspitter''': 24" Assault 3 S5 AP-2 D1 **'''Deathspitter with Slimer Maggots''': 24" Assault 3 S7 AP-3 D1 *'''Devourer''': 18" Assault 5 S4 AP0 D1 **'''Termagant Devourer''': 18" Assault 2 S3 AP0 D1. Absolutely terrible. Don't even consider take this unless you go with Gorgon as your Hive Fleet as the primary trait affects ranged weapons as well as melee. **'''Devourer with Brainleech Worms''': 18" Assault 6 S6 AP0 D1 *'''Drool Cannon''': 18" Assault 2D6 S6 AP-2 D1 auto-hits, unfortunately this weapon isn't very good at what the Hive Crone is supposed to hunt after. *'''Flamespurt''': This weapon has two profiles: **Burning Spray: 12" Assault D6 S6 AP-2 D2 auto-hits **Pyrogout: 18" Assault 2D6 S4 AP-1 D1 auto-hits *'''Fleshborer''': 18" Assault 1 S5 AP-1 D1 **'''Fleshborer Hive''': 24" Assault 30 S5 AP-1 D1. Dakka dakka, motherfucker. *'''Gasping Tongue''': 12" Assault 1 S6 AP-3 D3, ignore look out sir when you use this weapon. Apparently the Haruspex is our version of a sniper. *'''Impaler Cannon''': 24" Assault 3 S6 AP-2 D2, unfortunately, due to the ridiculous cost of Hive Guards that use this (60 points per model, wtf) it's simply not worth it; for basically the same cost you get an exocrine that the only real problem it has is not being able to shoot without line of sight which honestly isn't very needed in the first place. *'''Massive Toxic Lashes''': 8" Assault 2D6 S user AP-2 D1, always wounds on a 2+ except against {{W40kKeyword|Vehicles}} and {{W40kKeyword|Titanics}}. *'''Rupture Cannon''': 48" Heavy 3 S14 AP-4 Dd6+4. Have you ever wanted to take a Knight from completely alive and healthy to utterly death in, not only in one shooting phase, but with a single gun? Well, look no further. *'''Shockcannon''': 36" Assault 2 S7 AP-2 D3, inflicts a mortal wound against {{W40kKeyword|Vehicles}} on a wound roll of 4+. We have better anti-tank and the hive guards are already pretty overpriced for what they do. *'''Spine Banks''': 6" Assault 5 S5 AP0 D1, one of the back options for the carnifex, never take this, the spore cysts are better but if you don't have 15 points for them, then use the 5 points this weapon costs for something else. *'''Spinefists''': 12" Pistol 2 S5 AP-1 D1. Anything that can take this should just take a Deathspitter instead as it has better range, AP, and dakka. **'''Termagant Spinefists''': 12" Pistol 2 S3 AP0 D1, hard pass, take the fleshborer instead. **'''Thoracic Spinefists''': 12" Pistol 2 S5 AP-1 D1, same critique as the normal ones. *'''Spinemaws''': 6" Pistol 4 S2 AP0 D1 *'''Spore Mine Launcher''': 48" Heavy D3 each hit inflicts one mortal wound, it can target things that aren't visible to the shooter if they are seen by a friendly {{W40kKeyword|Synapse}} but remember Biovores don't have the same rule as Hive Guards so they will get a penalty of 1 to their hit rolls and they already hit on a 4+. Remember also that now they don't generate a mine when they miss. *'''Stinger Salvoes''': 24" Assault 8 S5 AP-1 D1 *'''Tentaclids''': 36" Assault 4 S7 AP-3 D2, they always wound {{W40kKeyword|Vehicles}} on a 4+ and against {{W40kKeyword|Aircrafts}} they have a damage of 4. *'''Venom Cannon''': 36" Assault d3 S8 AP-3 D2 Blast. **'''Heavy Venom Cannon''': 36" Heavy 3 S9 AP-3 D4
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