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===PST Wargear=== *'''Frag Grenade (2 EP):''' Frag grenades have limited damage, but Blast lets them hit multiple people at once. As a grenade, this also carries a range cap and Indirect to go through cover. *'''Krak Grenade (3 EP):''' Krak grenades are more dangerous than the frag grenade and use AP1 to punch past armor. *'''Grapnel Launcher (1 EP):''' {{W40kKeyword|Reiver}} operatives only. This allows the reivers to traverse up and down terrain far more easily, making your drop distance count as half the distance while climbing far higher. *'''Grav-Chute (2 EP):''' {{W40kKeyword|Reiver}} operatives only. Like the grapnel launcher, this allows the spooky marines to float down from a vantage point as if they could fly. In addition, if they're within your DZ during the Scouting step of the game, they can fly 2 circles/4" around, giving them a chance to get better ground immediately. *'''Purity Seal (3 EP):''' Allows the bearer to trigger the Command Re-Roll tactical ploy once for free when using it on a fight, shoot or save roll. This is pretty important and will likely be used to preserve a vital part of your team. *'''Shock Grenade (2 EP):''' {{W40kKeyword|Reiver}} operatives only. This is another single-use grenade that allows them to potentially rob AP from an enemy on a 4+ (-1 if the enemy is concealed) if within the blast zone. *'''Smoke Grenade (3 EP):''' Throw a single-use grenade to make a bubble with a radius of 2"/circle, allowing your team some protection from enemy fire for the turn. Note that this is for all lines of fire going THROUGH the smoke cloud, not just those inside it. *'''Throwing Knife (2 EP):''' A single-use throwing weapon. While it does little damage normally and has a short range, it has Silent and its crits can be particularly nasty.
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