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==Fluff Update/Business as Usual== ==='''General'''=== '''Disclaimer: In no way has the Fluff deviated from the 5e, as of yet. Anything specific will most likely be changed in that faction's Codex (e.g. Heldrakes, Helbrutes...). This is just highlighting points of interest that may or may not have been in previous rulebooks. Craptons of fluff. Explanation on daily life in the Imperium, how the Imperium is governed. The Imperium is even more almost-doomed than before. Timeline mentions vast swathes of the Imperium falling to rebellion, alien attack and Chaos rape. Lots of detail on stuff not usually mentioned. It appears that those that wrote about each army are fanboys of that given army. As such you will not find too much negative comments in a race's description. Pages 166-177 are mostly filled with old lore, nothing new at all in those pages. As such expect to see a lot of copy and pasting from previous codices, giving not even the Lexicanum anything interesting to write about in 6th edition that already hasn't been written about. *The Golden Throne is failing and the Techpriests say it is impossible to repair. As usual. I wonder if they've tried kicking it. *13th Black Crusade is still underway as it was apparently back in 3rd edition. Against all odds, [[Abaddon]] has managed to take half of Cadia and is [[Abaddon#Failure_no_more.3F|continuing to gain ground]]. **'''Possible Update''' - Abaddon has nearly captured Cadia and rumors have surfaced of the Daemon Primarchs leading the charge through the Eye of Terror. Though this could be a typo.(Codex: CSM) **'''Possible Update''' - Dark Angels have decided to move their Fortress towards the Eye of Terror with every successor chapter of theirs headed in the same direction as one gigantic mega-fleet. Codex Astartes be damned.(Codex: Dark Angels) **'''Possible Update''' - Creed's current tactic is keeping the chaos forces at bay until reinforcements come, in about a week, which includes every single Cadian Guard Regiment that's available. **'''Possible Update''' - Abbadon's "keep throwing daemons at Cadia" strategy seems to be working, as the increased psychic energy is causing the pylons to resonate unusually; closer inspection by Techpriests reveals numerous cracks beginning to form. *The Time of Ending - Basically boils the entire 40k universe into a retelling of the Rapture. Humanity is in decline, and every alien race is trying to kick their ass, yet all evidence points to them failing to do so. *Ultramarines and Tau dislike each other.(pg 177) Two times it is pointed out that the Ultramarines regularly fight Tau, with one reference stating "After killing a bunch of Tau, the Ultramarines...". *[[Squats]] and furries on page 405. ===Space Marines=== *Arguably more favoritism to Dark Angels as they are one of the factions in Dark Vengeance. Ultramarines are still used in crunch diagrams, but other than that the Dark Angels minis and illustrations are slightly more numerous than the other chapters (Dark Angels get almost no fluff, though). *Six Marine Chapters are given little summaries. Ultramarines, Dark Angels, Space Wolves, Blood Angels, Imperial Fists, and Grey Knights.(pg 187) *Deathwatch still Ordo Xenos specialists. *Grey Knights still Militant arm of the Ordo Malleus. *Primarchs given a page dedicated to them. Not much detail, though it does say "One by One they Disappear..." (pg 186) *Astral Knights kick some Necron Ass, destroying a Necron World Engine. *Ultramarines have some connection with Necrons, many of their relics are made with living metal, may have fought them during the Heresy. *Imperial Fists giving more background, like their successors chapter are a crusading chapter Sentinels of Terra also has their [[Chapter Master]], Vladimir Pugh, killed while punching a Norn Queen, and then be replaced. **Sentinels of Terra also gives more background for Darnath Lysander, as well as more information behind the circumstances of his captivity and introduces his archnemesis, Warsmith [[Shon'tu]]. Additionally, the [[Phalanx]] has been invaded by an Iron Warriors strike force seeking to hijack it. The Imperial Fists (with the aid of the Legion of the Damned) are putting up heavy resistance, but the battle could still go either way for them. *Iron Hands given a Chapter President. They're all a bunch of tsunderes now as well. *Luther is still alive thanks to a stasis field kept in his prison. Interrogator-Chaplains have tried to get information from him, but he's too batshit insane to be helpful most of the time. *"Cypher" is in fact a title instead of an actual name, so it's possible there may be more than one of him. It's suggested that he's not actually aligned with anyone and may even be testing the Dark Angels' resolve on behalf of the Emperor. *Lion El'Jonson has fully healed from his injuries and is waiting for the Emperor to send him the signal to wake him up. *Legion of the Damned sort of refluffed-apparently the Fire Hawks origin is only one theory (albeit the one favored by the Space Marines). Others include the possibility that they're actual ghosts, the Imperial equivalent of Daemons, or [[Awesome|time travellers from an alternate future sent back to alter history in Humanity's favor]]. ===Astra Militarum=== *Don't be fooled by the new name- it's still the Imperial Guard. *Now it sucks more than ever to be in the IG. Apparently so many Catachans were thrown at the Tau during the Damocles Gulf crusade that they almost ran out of laser-bullets. ===Sisters of Battle=== *Actually presented as a competent military force. Otherwise nothing new. *Given one page dedicated to them. (pg 185) *Codex gives a page describing each of the most famous Orders. *Section dedicated to their retrieval and protection of Artefacts, both real and fake. Implying that even when faith is misplaced in something it is still enough to piece the toughest armor. *Sanctuary 101 is talked about. All Sisters are killed and even though no evidence is left, everyone figures out its the Necrons. ===Orks=== *Waaagh! Grax. Took over a bunch of Forge Worlds and moons. Also the Crimson Fists are now hurting because of it. (pg175) *Waaagh! The Beast. Nearly took over the Galaxy... One sentence long description. And it can't be Thraka, "the Beast of Armageddon," since the description says this warboss is "known only as the Beast," which obviously isn't true in Ghazghkull's case. *Octarius Empire and the Tyranids have had their stalemate broken by Eldar purging all planets in their general vicinity; Eldar are still preservers of the status quo, though less than before. ===Eldar=== * Necrons got their chocolate space ships inside the Eldar's peanut butter [[Webway]], but the webway is still under Eldar control.(pg 205) * Eldrad is no longer dead as 6th edition has been retconned back to the beginning of Abaddon's 13th Black Crusade. (Codex: Eldar 6th ed.) * A New Challenger has appeared in the form of the "Crimson Hunters" Aspect Warriors/Pilots. Basically a cop-out to give Eldar another aspect while not really giving Eldar another aspect (they would have gotten fliers anyway). Like most fliers in 6th edition codices, their use is debatable. (Codex: Eldar 6th ed.) * Small(ish) versions of Eldar titans are introduced as a model that is even larger than the Riptide. This "[[Wraithknight]]" is crewed by a living Eldar and the spirit stone of their deceased twin. Fluff implies that to make more of these extremely rare constructs, [[grimdark|Eldar twins occasionally meet with "accidents" in which one of them will perish, making the pair a perfect candidate to fuel the needs of their desperate and dying race.]] Apparently they use Wraithknights collect Spirit Stones from Crone Worlds. (Codex: Eldar 6th ed.) * The new codex features mountains of Saim-Hann miniatures, despite most of the forces not made up of a stereotypical Saim-Hann force (jetbikes). Iyanden seems to come in second in terms of painted minis, while most of the other Craftworlds are left a picture or two each. (Codex: Eldar 6th ed.) * Expanded fluff for the minor Craftworlds (Altansar, Il-Kaithe, Lugganath, Iybraesil, Yme-Loc, and Mymeara) including what they specialise in and what their world-rune means. Otherwise, little new fluff other than a bit of expansion on what already existed and a couple battles thrown on the timeline. (Codex: Eldar 6th ed.) * Iyanden is given more fluff other than "nom by nids" and retcons the reason they were nommed so badly to nids from inexperience to overconfidence. The Harlequins were apparently involved with Yriel's return and his taking up of the Spear of Twilight. ===Dark Eldar=== *Nice artwork, though that is not fluff. *Black Library description is there. *Imperium is racist enough to not be able to tell the difference between Eldar and Dark Eldar. *Dark Eldar are Battle Brothers with the other Eldar, but are not good friends with anyone else, including the Grey Knights, even though *Dark Eldar don't use Psykers for fear of Chaos (Of course, the fact that the Dark Eldar are so selfish they'd rather perform atrocities like upholster their chairs with skin from flayed humans rather than deny their desires is why Slaanesh noms their souls in the first place). ===Necrons=== *[[Matt Ward|Allies of Convenience with Grey Knights]] (Guess the Xenophobia towards "monkey upstarts" isn't quite so prominent). *Tombs upon activation send signals, it doesn't appear to be to attract prey as Necrons are weakest in this state. ===Tau=== *Imperium still doesn't know why Tau are able to convert people so easily. The idea that a generic hippy/communist/socialist attitude is part of the reason is not brought up. *Hive Fleet Gorgon heads towards Tau and the Imperium does nothing to warn them. *Multiple implications that the "Greater Good" is a lie or at least heavily skewed in the Ethereals' favor. *Ethereal's use of mind-control on the Tau outright stated and confirmed. *A full backstory for Commander Farsight. He apparently fought Daemons on Arthas Moloch, and realized that the Ethereals had deliberately concealed the existence of Chaos. While he still believes in the Greater Good, he fears that revealing what he knows to the Empire as a whole will lead to a second Mon'tau. And yes, he's the same Farsight- while he doesn't realize it, the Dawn Blade extends his life for every living being he kills using it. Also some fluff on "The Eight"- Farsight's retinue and closest companions. === Tyranids=== *Hive Mind believed to be a single host organism that the Tyranids originated from. (pg 215, The Hive Fleets) *At least 9 Hive Fleets known about or worth mentioning. *Doom of Malan'Tai is no longer a [[Zoanthrope]], but instead some other soul-eating Tyranid. [[Games Workshop|Overall a pretty flimsy excuse as to why he's no longer a model]] (*the real reason is due to GW's model-making dispute with Chapter House) . *Parasite of Mortrex has vanished from the Tyranids Codex with no reason given in lore (see * above for the reason). ===Chaos Daemons=== *Still have the Big 4. (pg 222) *Eye of Terror is still there. *Any time a Chaos God has majority control those outside of the warp feel it. I.e. Khorne brings war, Nurgle brings disease, Slaanesh brings hedonism, and Tzeentch brings mutation and warp-related '''FUN''' <font size=5>*</font> (fluff changes?)(pg 221) ===Chaos Space Marines=== *From the BRB: **Get a fluff piece detailing the traitor legions and the forces that took part in the 13th Black Crusade. **Chaos renegades known as The Purge kill billions. Now for the weather. *From the Codex: **Helbrutes are the new Chaos Dreadnoughts. They're still basically mutated Loyalist Dreadnoughts where the confined Marine went a bit crazy, but they're significantly more mutated-looking now (although, if you want old-style Chaos Dreads, Forge World still sells the Legion-specific ones, and it's easy enough to mod Loyalist Dreads). **Warpsmiths are basically just Chaos Techmarines that love merging daemons and machines; they're responsible for all of the Daemon Engines made by the Chaos Marines, although it seems that the Chaos Gods aren't particularly fond of them, since they kidnap so many daemons. It's not clear whether the [[Iron Warriors]] [[Warsmith]] still exists or not, but they serve a completely different role anyway. **Dark Apostles are back, although now they're just super-charismatic Chaos Chaplains without as much emphasis on the Daemon summoning; it's not clear whether they're still Word Bearers-exclusive. **The 'Fiends (Mauler and Forge varieties) are big, dinosaur-esque Daemon Engines. Maulerfiends are fast and melee-oriented, focusing on destroying vehicles and fortifications (and they're apparently sometimes called "stalker-tanks," which might be a retcon of the [[Stalk Tank]] of [[Blood Pact]] fame). Forgefiends are slower, but very, very shooty. **Warp Talons are Raptors that went crazy in the Warp and act more like attack dogs than Space Marines; they [[Awesome|literally cut into a battle from the Warp with their lightning claws]]. **Speaking of which, Raptors are just Chaos Assault Marines now (and they have Heresy-era jump packs now). No Raptor God, no animalistic instincts... that's all Warp Talons now. **Mutilators are melee Obliterators, although it's apparently more complex than that, because Mutilators are just Terminators that became obsessed with melee weapons to the point they merged with his body, whereas Obliterators have the Virus... or something. It's not really clear anymore. **Heldrakes are a new type of Chaos flier. They were originally Space Marine fighter craft, but they became possessed by Daemons and turned into giant metal dragons (with the crew trapped inside for all eternity). They're surprisingly [[Awesome]]. **Cultists are back in the book, although there's nothing really new about them. *From the Black Legion Supplement: **[[Abaddon]]'s [[Black Crusade]]s have not always targeted Cadia, nor have they all failed. (Codex Black Legion) *From the Be'lakor Dataslate: **[[Be'lakor]] has been introduced from the WHFB continuity. Still the first Daemon Prince, and obsessed with killing all other champions of Chaos to prove that he's the only true Chaos Champion. *From the Crimson Slaughter Supplement: **The [[Crimson Slaughter]] warband is introduced, and is apparently one of the most feared warbands around despite the fact that it has never even been mentioned in the fluff until now. <font size=1>'''*The [[Chaos Gods]] do not guarantee fun. Fun subject to early termination at Tzeentch's discretion. Fun is to be taken in context of [[Dwarf Fortress]].'''</font>
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