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====Generic Characters==== *'''[[Bloodthirster]]:''' 430pts. You know him. You love him. Khorne's greater daemon retains his throne as one of the most killest characters in the game (and lacks the End Times/AoS Subcategorization). On top of the usual daemon awesomeness, he comes with two hand weapons (which you can swap out for a Great Weapon and retain a good enough Initiative to rival Elves), medium armour, can fly, has magic resistance (2), and WS9 BS5, I8, on top of letting Khorne Daemons within 12" fight in an extra rank and re-roll 1s to wound. Like the last edition, this guy is susceptible to shooting, given that he will attract ALL war machines and generally ranged attacks from your opponent because if he doesn't, he has to face a fucking Bloodthirster in close combat and get [[rape|raped]]. This guy is also the only greater daemon that can't use magic, which has the strange ability to make him potentially cheapest of the lot - you don't even have to buy this guy much. Still, if you must, you can purchase up to 100 points worth of Daemonic Gifts, keeping him just 590 points when fully loaded out. *'''[[Lord of Change]]:''' 430pts. Tzeentch's big bad spellcaster. Not as physically imposing as the other Greater Daemons (having less weapon skill, Initiative, or attacks); however, what he lacks in combat prowess, he makes up in magic and trickery. He is the cheapest by far to raise to level 4, starting with a base level 2. That said, however, he is trapped with the Daemon Lore of Tzeentch unless you get MASTER OF SORCERY. He's no combat beast, but he has an aura that makes anyone within 8" that isn't a Tzeentch Daemon or Animated Construct take -1 to WS and BS, making him a mobile debuff. Fly around, cast spells, and charge at the right target and at the right time, just like the scheming Tzeentch-playing bastard that you are. *'''[[Keeper of Secrets]]:''' 430pts. Probably one of the best choices here, with solid magic ability excellent close combat skills. Again, the change to Gifts has significantly changed how you use this guy, no more crazy gift combos, but still very good for tearing through infantry or kitted out to be a fairly efficient character killer. With an aura robbing enemies (that aren't Slaanesh daemons or animated constructs) -1 Initiative and WS, they're also an amplifier to the horde. As is the norm for monsters, expect your opponent to fire everything they have, so pray for some good rolls on the gift table. One thing to note is that with some fairly jammy rolling, you could end up with things like +1W, no armour saves against his/her/its attacks, regen 1W at the end of the phase when you cause wounds in melee, 2+ armour save (that cannot be improved) or +2 attacks thanks to the Daemonic gifts table. Stick him behind something with many Wounds (Beasts of Nurgle, anyone?) and have some Toughness test FUN. *'''[[Great Unclean One]]:''' 430pts. He's fat, ugly, and slow. He also has 6 wounds at T7. It also throws down with 5 S6 poisoned attacks and the option to dual wield. The Lore of Nurgle is pretty slick for shredding low T/S units, while his aura allows him to punch through armour (not against Animated Constructs and Nurgle Daemons) on a 5+ to wound. 460pts does make him more viable for smaller games though, for an extra 75 points, he could end up with 2 of the daemonic gifts listed in the keeper of secrets analysis. Of all the GD, he's probably the most well-rounded option as he can hold his own in combat fairly well (WS7 and T7). Coupled with some luck on the Daemonic Gifts chart, you will have a nigh unkillable wizard. *'''[[Daemon Prince]]:''' 240pts. The other generic lord-level unit. Cheapest by far, clocking in at a basic 270 pts. Unlike WoC, you can actually have an Undivided Prince and thus grab the Fire/Metal/Shadow/Death lore for your army. They can now be pumped to a LvL 4 wizard and take 5+ armour ''and'' wings in addition to their Gift allocation (150 for Khorne princes, 100 for others). Slap wings on 'em and go eat some wizards/warmachines, overall an excellent choice. *'''[[Gaunt Summoner of Tzeentch]]:''' 245pts. Coming outta [[Age of Sigmar|that other game]] is a slightly more durable Lord-level Herald on a Disc with a save-or-die melee weapon on half of his attacks. Don't bother with combat, though. He's only as strong as a state trooper. He is, however, an infantry-sized level 3/4 Tzeentch wizard with a special spell that instantly restores 1d6 Horrors or Flamers. Now that he can be dismounted, he can actually join a pack of horrors and shoot with glee as he hides behind those doubled bodies. *'''[[Daemonette#Infernal Enrapturess|Infernal Enrapturess]]:''' 195pts. Another AoS port over that, for some reason, is a Lord-level Daemonette. It has plenty of things to provide between blasting wizards letting Slaanesh daemons re-roll their Wards. A versatile shooting weapon between short-range spam and long-range pain, and the ability to hide in a unit, but the lack of a Locus or any mount makes this more like a Lords choice you take if you intend to spend everything on your heralds. *'''[[Flamers of Tzeentch|Exalted Flamer of Tzeentch]]:''' 70/140pts. You know that humble Burning Chariot in the rare slot? Well, what if I told you there's a way to take it in a less limited selection slot, and you could put it in a unit of skirmishers? Then my friend you are in luck. I know Madness, but when your friends use Banner of the World Dragon, you are free to punish them with this not-war machine hero. There is no guarantee you will have friends left, but at least you killed those elves really well in that one game. '''[[Heralds]]:''' Your generic hero choices come in 4 flavors below. Note, all the heralds have access to abilities called "Loci," which makes them share their special power with a unit of troops of that Chaos god, but these Loci are no longer free. They can also ride mounts or chariots of their gods. * '''[[Bloodletter#Herald of Khorne|Herald of Khorne]]:''' 110pts. Close combat is awesome! WS7, S5, and lots of killing blow attacks! His locus powers are either Magic Resist 3 (20 pts), Frenzy (40 pts), or Hatred (40 pts) granted to the Khorne unit he is in. It can also take 50 pts of gifts. You can also put him on a Juggernaut or chariot. * '''[[Horror#Herald of Tzeentch|Herald of Tzeentch]]:''' 100pts. Magic awesome!? Not much of a stat line, but he comes as a level 1 wizard, upgradeable to lv2, and can re-roll ward saves and channeling rolls of 1. He has 3 loci: d3+1 blue horror counters (25), random strength each turn (25) (that just sounds like a bad idea), or +1 strength to spells cast by the Herald and the unit he joins (40). You could instead put him on a Disc or Chariot of Tzeentch for a wizard Lv2+ moblie magic supporter, else Not much point taking them without some pink horrors to keep him safe. **Even if not running many Tzeentch units, they are also the cheapest way to get a core book lore with the restriction of magic. Will run your 130pts for a lv1 wizard, though non of the other gods' minions can benefit from his augment spells. * '''[[Plaguebearer#Poxbringers |Herald of Nurgle]]:''' 110pts. Still T5, still tougher and stronger than your average Plaguebearer. Can ride a Palanquin, giving him a 50mm base footprint and 4 Wounds! Herald can get very expensive very fast, though, especially if you load him out with the 50 points of Daemonic Gifts and buy casting options for him. The curse of the leaper spell allows you to increase a unit's T by D3 and watch your opponent cry at your unit of 30 T7, 4+ ward plague bearers thanks to Regen save from the regen Locus. **'''Alternative take''': Consider Fencer's Blades! 10 WS and +1 attack combined with -1 WS means most rank and file shit will hit You at 6'. * '''[[Daemonette#Herald of Slaanesh|Herald of Slaanesh]]:''' 100pts. A very cost-effective herald comes with a pretty kickin' rad stat line with armor piercing. Its three loci are: auto-pass dangerous terrain, Look Out, Sir!, and all stat tests except Ld (20), Always Strikes First (50)<--<b>YOU WANT THIS</b>, or go the opposite and make all in b2b ASL (50). It can be mounted on a steed, seeker chariot, or exalted seeker chariot of Slaanesh. They can also be upgraded to Lv1 wizards with access to the lore of Slaanesh. It might be worth it since all the daemon lore attributes let you add your fragile models back to a unit.
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