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====Generic Characters==== '''Note:''' While named characters are judged against their generic counterparts, generic characters are examined based on their role in your army. *'''Dwarf Lord:''' Generic combat lord. A good combination of rune items can make him incredibly nasty in close combat. Oathstone is a decent choice to put him on since you're unlikely to be moving around much but better yet are Shieldbearers, 5 points for +2 additional WS5 S4 I3 attacks plus he counts as infantry still so he gets his lookout sirs. **Be advised, Runes can only be put on Hand Weapons so if you want to get one, getting him a Great Weapon will be pointless without the Master Rune of Kragg the Grim, and that's already 15 points of runes spent... *'''Runelords/Runesmiths:''' Runesmiths are your closest equivalents to Warrior Priests filling the role of Wizards. ''Always'' take 1 with a dispel rune for 85pts or buy a scroll. Though they have lost their free dispel dice, they now channel dispel like wizards, grant Armour Piercing to whatever infantry unit they're a part of, and have Magic Resistance. Sadly Runelords have taken a serious hit with the new Army Book as anything that they can do can usually be done by a much cheaper Runesmith besides the Anvil of Doom. Unless you want the anvil, do not bother taking the lords. *'''Daemon Slayer:''' Same as before but forces successful ward saves to be re-rolled and does D3 wounds to Monsters. It's nice now that when kitted out properly, he can be guaranteed to kill a Daemon prince; with some weapon runes, he comes out at a good price and is a worthy consideration. Each Daemon Slayer you include (but probably not more than one unless in 3k gams) can add one Troll Slayers unit as core (where you want your suicide units to pay by). Be careful, as he can get focused and destroyed quite easily, and at much greater impact being a lord choice, unlike dragon slayers, with the only consolation being that they aren't ever your general. *'''Thanes:''' Very solid Hero. He comes in two builds, the 'Thane o' pain' and the 'Tank thane.' Basically, the names say it all. Tank thane concentrates on staying alive, and therefore uses armour runes. The Thane o' pain operates on the philosophy that if the enemy is dead, then it won't attack you back. Use a rune of Snorri Spangelheim, a rune of cleaving, and either a grudge rune if you have it in for one particular character, a rune of FUREH, or, when fighting tough enemies (orcs and ogres, etc.), a rune of might for strength 8. *'''Master Engineers:''' Buffs your artillery, and can make one entrenched (counts as being behind heavy cover and enemies take -1 to hit it). Great if you are playing a shooty list. Also gives your cannons and grudge throwers free artillery die-rolls, which can save your ass many times over. If you take one, they work best with an organ gun, which takes the most advantage of their BS 4 and an artillery re-roll. *'''Dragon Slayer:''' Deals D3 wounds on each attack against monsters. When cheaply kitted out these guys can do some nice damage. Worth taking one and run him alongside the rest of your army as a threat to monsters if you don't have cannons or Warmachine hunter defense. *'''Brewmaster:''' The generic version of Bugman. He's far more of a support hero than a combatant and gives a unit's front a bit more protection. He also has a bunch of casks to share with his team, though you need to roll a d6 and avoid a 1 that gets them hammered and less fit for battle: Bugman's XXXXXX (+1 Strength), Dwarf Special Reserve (Immunity to Psychology, which is more a fringe benefit), and Troll Brew (Regen (6+)).
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