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==Abomination: The Nemesis Project== The ''first'' X-COM influenced clone, purely focusing on squad tactics and a few, very vague concepts of base management. A Lovecraftian virus destroyed most of the planet after some crazy cultists stole an artifact from a museum, so the US Government remnants activate 8 supersoldiers with pseudoscientific abilities (plus an endless supply of regular soldiers) and goes for the usual "strike, kill, research&autopsy, find a way to stop them" routine. Crunch-wise hit-and-miss: you are on limited time before a flesh tentacle destroys your base and enemy creatures may either initiate a TPK or sit around as they are shot to shit, though the 3d real time combat with weapon ballistics similar to Total Annihilation made in 1999 may attract some interest. Unit AI is fucked except for basic self-defense, weapons and equipment you get from abandoned factory raid missions, and the whole world is racing against time as a flesh hive is slowly engulfing it so get cracking. Has a dark, user unfriendly and haunting interface that goes hand in hand with the 90's low budget horror games, going worse and worse as the flesh hive starts to engulf the city and the world and time is running out.
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