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== Path of the Enforcer/Judge == The Eldar on the Path of the Enforcer/Path of the Judge are the intepreters and enforcers of law in Eldar society. A lot of the Eldar on this path tend to be individuals that have spent time both on the Path of Awakening and the Path of the Warrior. Due to the semi-monastic nature of Craftworld society and the fact that Eldar seem to have a communal idea of law, individuals on the Path of the Enforcer/Judge are much less common than one would expect based on human society. This path probably always existed to solve legalistic disputes within and between Craftworlds, but became much more important when the Eldar joined the Imperium. The Path of the Judge probably exists in vanilla 40k, given that there are records of Eldar outlaws and law-breakers, but is probably not very important, since the punishment for most crimes in Eldar society is simple banishment. Here, the Path of the Judge serves a much more important purpose, since the Eldar engage in many more interactions with other species and simply cannot let their criminals roam free in the galaxy anymore. To the Eldar, you cannot let criminals loose anymore, because those stars are no longer mon-keigh stars. They are your stars. When the Eldar started negotiating with the wider Imperium, the Eldar considered these philosophers of law crucial to make sure the Eldar got the best end of the deal possible. Basically think of 2000 year old lawyers that literally know every loophole and trick in the book. There are two main schools or aspects, for lack of a better word, in this path. One is for the people who actually enforce the laws and their day-to-day application. Few Eldar get lost on this aspect of the path, but those who do tend to end up like a cross between Elrond (or is that a Noldor) and Judge Dredd. The other is the more philosophical study of the nature of law and morality itself. One might refer to them as "Eldar lawyers" or "law-seers", but they're closer to ancient Greek legal philosophers than anything else. Most Enforcers who get too old to serve or are veering from the path tend to end up here.
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