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Age of Darkness-Warhammer 30k/2.0 Tactics/Psychic 101
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===Thousand Sons=== :;Overview ::Instead of making everyone and their mother a full-powered psyker like last edition, the Thousand Sons now give smaller psychic powers to the various cults, allowing them some manner of casting that's well behind the proper Librarians. That said, your unique units can still grab powers from the various disciplines, offering minor benefits. The Khenetai Occult Cabal instead get their own special power instead of being a part of any cult. {| class="wikitable" style="margin-left: auto; margin-right: auto;" |+ Minor Cult Arcana ! Cult !! Description |- ! Athaenean | When making a shooting attack, make a Psychic check. If successful, the targeted unit reduces their Leadership by 1 for any Pinning or Morale checks caused by the shooting attack. |- ! Corvidae | When making a shooting attack, make a Psychic check. If successful, the first Wound scored by the shooting attack targets one model of the psyker's choosing, negating any rules about damage distribution. |- ! Pavoni | In the Movement phase, when selecting a unit to Move or Run, make a Psychic test. If successful, add +3 to the unit's movement and they can ignore movement penalties for Difficult Terrain. Helpful in getting through any annoying obstacles. |- ! Pyrae | When making a successful charge, roll a Psychic test. If successful, the charging unit gains Hammer of Wrath (2). The HoW attacks count as being from Flame weapons. |- ! Raptora | When ending a Move or Run in the Movement phase within 12" of an enemy unit, make a Psychic check. If successful, all models in the psyker's unit gain a 6++ invuln, or improves their invulnerable save by 1 if they already had one to a maximum of 4++ until the start of the controlling player's next turn. |- ! Mindsong of Blades (Khenetai Occult Cabal) | When cast, the squad gains +1 to WS, Movement and Attacks. A pretty decent buff, especially when stacked with Achaen Force's Strength buff. |- ! Mind Killer (Ammitara Intercession Cabal)<sup>Legacies</sup> | Make a Psychic check at the start of the turn, before moving. If successful, all models in the unit gain Rending (4+) and Ignores Cover. *This doesn't work on any Template of Blast weapons, which means this has no effect on any flamers the squad can take. |}
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