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====Avengorii==== Monstrous looking vampire-centaurs that only feed on the blood of great beasts. They get battleline zombie dragons and terrorgheist and appropriately have a heavy lean to these monsters. <div class="mw-collapsible-content"> =====Traits===== *'''Cursed Abominations''': {{AOSKeyword|Terrorgheists}} and {{AOSKeyword|Zombie Dragons}} get to have a mutation. You get 1 per army, and 1 more per battalion you take. *'''Monstrous Might''': Subtract 1 from wound rolls against your monsters in melee unless the opponent is also a monster. This should help keep your big guys alive for a little longer than normal. *'''Unstoppable Nightmares''': In the combat phase you can pick one of your monsters to fight at the top bracket. Each monster can only do this once per battle, so having a bunch of monsters is going to be good. =====Command Traits===== *'''An Eye for An Eye''': +1 damage until the end of the phase if this model is damaged. Really solid on the Vengorian Lord. *'''Master of Retaliation''': At the start of the combat phase roll a dice for every enemy unit within 3 of the general. 5+ you take a mortal wound, and can only attack this general in that phase after the general has already fought this phase. This is... weird. It protects you from attacking until you attack, so it makes you want to have him in with a unit to soak damage. *'''Unhinged Rampager''': Reroll charges for the general. Boring but useful. =====Artifacts===== * '''Breath of the Void Maw:''' Once per battle, in your hero phase, you can pick 1 enemy unit within 6" of the bearer that is visible to them and roll a dice. On a 3+, that unit suffers D6 mortal wounds. * '''Ghorvar’s Collar:''' Once per battle, at the start of the combat phase, you can say that the bearer will don Ghorvar’s collar. If you do so, you can re-roll wound rolls of 1 for attacks made by the bearer in that phase. * '''The Furious Crown:''' Once per battle, at the start of your charge phase, you can say that the bearer will unleash the fury of the crown. If you do so, after the bearer makes a charge move in that phase, you can pick 1 enemy unit within 1" of the bearer and roll a number of dice equal to the charge roll for that charge move. For each 5+, that enemy unit suffers 1 mortal wound. =====Cursed Mutations===== *'''Maddening Hunger''': Once per turn, at the start of the combat phase, you can pick 1 enemy model with a Wounds characteristic of 1 that is within 3" of this model. If you do so, that enemy model is slain and you can heal 1 wound allocated to this model. *'''Urges of Atrocity''': Once per battle, this model can run and still charge later in the same turn. *'''Nullblood Construct''': Re-roll successful casting rolls for enemy {{AOSKeyword|Wizards}} within 9" of this model. </div></div> <div class="toccolours mw-collapsible mw-collapsed" style="100%">
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