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Age of Sigmar/Tactics/Old/Warscrolls Compendium/Daemons
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===Troops=== '''Daemonettes:''' These ladies are potentially one of the most deastating melee infantry units in the game. Sure, they only Hit and Wound on 4+, but each girl attacks ''twice'', has -1 Rend on those strikes and any 6+ To Hit makes another attack (new attacks ''can'' generate new attacks). Get twenty or more in a unit and any 5+ To Hit makes a new attack instead. Combine that with 6" movement, the ability to Run and Charge, a decent 5+ save and the ability to force enemies to re-roll all to hit rolls of 6 against them if they are within 6" of a Slaanesh Daemon Hero and you have a truly nightmarish unit. Blobs of 25-30 will utterly anhihilate anything that comes into contact with them, and they have the means to get there. Slaanesh's dead? Fuck that noise. * The locus makes you that much tougher and is activated if at least one model in the unit is within 6" of a valid Hero. If they're not being led by a footslogging herald, keep your blobs spread out. '''Seekers of Slaanesh:''' Pretty much a Daemonette turned up to 11 but without the bonus for bigger units. 2 Wounds, 4(!) attacks, two of which have the same awesome rules as the on-foot version, 14" movement and you run +2D6 and can charge afterwards. Yes, these ladies have a potential <strike>38"</strike> 40" charge range, as they also get +1" on both their run and charge rolls as long as they are close to a slaanesh daemon hero (make them move along a herald on chariot for that). '''Fiends of Slaanesh:''' Surprisingly not overpowered, but they can be useful if you support them right. They have 4 Wounds each and inflict a -1 To Hit penalty on enemies in melee, but they pretty much need a Hero along for some rerolls of 1s To Hit themselves to do any real damage. Can also function as a screen for your keeper of secrets while you make as much use as possible of your command ability. There's only one different model still on sale meaning units will end up looking very samey if you didn't already own some and they're fuckingly expensive for what they are, though. '''Seeker Chariot:''' Oddly fragile for a Chariot, with 6 Wounds and a 5+ save, but pretty strong in melee nevertheless. Each Chariot always runs 6", sports 9 attacks five of which can make more like the Daemonettes can and when they charge, you roll a D6 for every enemy ''model'' within 1" of your Chariot. On 4+, the model's unit takes a Mortal Wound. Unfortunately, unless your opponent is into crescent-moon formations, this won't ever affect more than three models (or you could deploy and always move them side-on; bases are ignored and regardless models don't have a facing in Age of Sigmar, and it's explicitly legal according to the wording of the Movement rules - blocking terrain would be the only reason to do otherwise, and that's pretty rare). Either way, keep them in cover and charge exposed, tender rears. '''Exalted Seeker Chariot:''' Basically a normal Seeker Chariot+1, with 9 Wounds and 17 freaking attacks, 9 of which can generate new ones. So, they are better on a Wound-to-Damage basis, proving that Wound-count-balancing is stupid. They have the same impact hit rule as the seeker chariot and hellflayer... But they deal D3 damage on a 4+ for each model within 1". Yeah, that's a lot, and pretty much chaos' answer to zombie/skeleton packs. Remember that they're a lot bigger than Seeker chariots too, so are likely to affect more models with their 1" range impact hits. Boom. '''Hellflayer:''' A Seeker Chariot with a new special rule. They also inflict Mortal Wounds on stuff they charged, but if you scored at least one, you get to reroll To Hit for everything but the horsies (read: for everything that generates new attacks). Always build/play them like this, because you win quite a nice rule and two more attacks and lose nothing over a Seeker Chariot except always running 6". *These chariots are much wider than they're long, meaning good placement will net you a bunch more impact hits than a Seeker chariot. This can, however, screw you up if you like tables with crowded terrain.
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