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===Behemoths=== *'''[https://www.games-workshop.com/resources/PDF/Downloads//ENG_Akhelian_Leviadon.pdf Akhelian Leviadon]:''' [500 pts.] Sea turtles, mate! A useful Monster and Behemoth, but arguably overpriced. The linked warscroll is drastically outdated. A fixed 10" flying move, a massive 16 wounds and a initial save of 2+ make for a durable beastie. "Initial save?" you ask? Why yes, for as long as he only suffers 8 wounds this turtle now has a 2+ save, after which it starts to degrade increasingly fast to a 3+, when he has suffered 12 wounds it's a 4+ and on it's last fin it's save is a sad 5+, but at this point he is dead anyway. The weapons that this beast can bring to bear however will make damn sure that whoever breaks it's carapace will pay dearly for it. Its Razorshell Harpoon Launchers have 8 Attacks 3+/3+/-1/D3, delivering Dakka from 24". Its crew poke six times with Rend -1, but the real hurt comes from the turtle itself. Its fins cleave four times with 2" 2+/3+/-1/ starting at four damage a swing, that's sixteen wounds you can punch in somewhere. Its bite befits the giant Snapping Turtle that it is, with two attacks hitting on 2s, degrading as the Monster takes damage, wounds on a fixed 2+, -2 rend and three damage. In addition if you roll an unmodified hit roll of 6, you do 3 Mortal wounds now, or 6 if the target is a fellow Monster. And the Attack sequence actually ends now! Amazing! Instead of doing damage on the charge, you can now cause your Stomp monstrous rampage to do D6 mortal wounds to enemy units with a wound characteristic of 1. We are not done yet. The Void Drum gives IDK units with 8 wounds or less and wholly within 12" +1 to their save. Close by Namarti benefit even more, gaining +1 to hit in the Void Drums bubble. While awesome, it's now 500 points so consider very carefully whether you want to [https://www.youtube.com/watch?v=g-4-gLlF0uw shell out] for it.
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