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===Bonesplitterz=== '''Morboys''' are spirit-possessed berserkers, admired by their peers as some of the Gorkiest Bonesplitterz around. Playing one of these guys is kind of like playing a [[Slayer]] in [[Warhammer Fantasy Roleplay]]: you excel at killing shit, but you ''are'' shit at just about everything else. '''Wardokks''' are the magical medics of the Bonesplitterz, channeling the Great Green through the power of rhythmic chants and dances, and inspiring the ladz to get stuck in with just the right bit o' headology. They're admired and respected by pretty much most of Gorkamorka's followers - after all, having someone cheer them on as they fight is a novel, pleasant experience. Even when not Soulbound, wardokks often roam the realms, gathering teams of like-minded teams of champions for the sake of getting them into fun scraps. They're noted as the Bonesplitterz most likely to be Soulbound, partly because of that diplomatic streak (they're already ''used'' to working alongside oddballs and outcasts), partly because they're less feral than a Morboy, partly because they don't have the responsibilities (or egos) of a Wurrgog Prophet. They're often the glue that holds a mixed-race Destruction Binding together, and if they get Bound to races of Order and/or Death? Well, they're happy to try and teach their new friends how much '''fun''' there is in the violent sport of the Bonesplitterz. '''Wurrgog Prophets''' are the spiritual leaders (and archmages) of the Bonesplitterz, and in many ways of the races of Destruction as a whole. With the sheer amount of power they hold, few Wurrgog Prophets become Soulbound, but those who feel the call follow without hesitation. It doesn't hurt that being part of a Binding is often just damn fun as far as the Prophet is concerned; monsters to slay, trophies to claim, and legends to build. Why, many Wurrgogs find their journeys with a Binding reaffirms their faith in Gorkamorka!
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